Red Suns: A System Named Independence

First explored by Lester Arkwright, who claimed the system for the NATO Bloc and established an initial settlement on Franklin, the Independence System was quick to attract the interest of multiple parties in the area, primarily the Neo-Soviets and the already established NATO colonists. It didn’t take long before conflict was already brewing over the system, primarily because one of the planets, Franklin, was suitable for human life. Eventually an agreement was reached in which NATO and the Neo-Soviets would share Franklin and establish settlements in zones designated to each. Meanwhile NATO would take control of the moon of Burr while the moon of Hamilton would fall under Neo-Soviet control. The rest of the system was then declared to be neutral ground with the exception of a handful of independent settlements that were later established orbiting the gas giant Washington.

Franklin

The planet of Franklin is at one time habitable and bizarre. Like Earth, Franklin orbits within it’s star’s habitable zone and experiences similar seasonal changes, although in most regions it is more likely to rain than snow in the winter. The planet’s surface is white and chalky in most places ranging from fine sand to solid rock and during heavy rains the sand turns into a thick paste.

Surprisingly, both NATO and Neo-Soviet scientists have been able to to engineer crops able to be grow in the planet’s alien soil, although these crops require special attention. To date most crops grown on Franklin are engineered variants of potatoes, beats, and various root vegetables. More traditional crops are grown in special green houses.

Flora and Fauna

Walkers

These imposing creatures are mainly scavengers, eating whatever their tentacles can pick up off the ground. Pedestrians should beware however, the tentacles are tipped with deadly stingers. When sleeping they lower themselves to the ground in order to blend in with the landscape.

Those who have hunted these massive creatures hoping for a feast have often been disappointed. The majority of the creature’s body is its shell, which is continually extruded and grows thicker as it grows older.

Droppers

These gelatinous multi-cellular organisms resemble a giant cell. They move slowly, and attack their pray from above. This is a very painful experience, the poison they excrete slowly breaks their victims down, allowing them to be absorbed by the dropper.

Alone a single dropper is not a huge threat, but droppers reproduce via budding and are often found living in “packs.”

Coral

Instead of trees Franklin is home to “forests” of organisms resembling coral. These colonies are mostly dead except for those parts of the colonies close to the ground where they can easily absorb nutrients.

Dead coral is very brittle. It shatters easily and broken coral shards can be quite sharp. Some settlers have begun polishing coral fragments to make jewelry.

Creep

The bane of every technician and soldier stationed on Franklin. Creep is most similar to algae on Earth. It links to grow in thick mats on objects with lots of crevices. Just a small amount left remaining on a surface is enough to restart the colony, providing endless work to those who have displeased their superiors.

Washington

Washington is a gas giant slightly larger than Jupiter. Though it may not be habitable like Franklin it does possess many moons with varied environments. Many independent settlements have been established on these moons that have chosen to put themselves under the umbrella of the Rogue Star Collective. Their concerns are mostly represented by the RSC Administrators who oversee Washington Station.

Officially Washington Station is an important trade hub for the Independence System. It’s the one place were merchants of any nation know that they can trade freely. It is also a place were spies and informants often meet and secrets are sold.

Officially the Rogue Star Collective is a neutral entity within the system. However, many suspect that the value of the system has caused the local administrators to assemble a larger concentration of force than is typical for the RSC. Whether this concentration of force is significant is unknown but represents an significant unknown in the plans of many other actors.

Washington Locales

Washington Station

Washington Station was built after several independent settlements on Washington’s moons petitioned for membership in the RSC. Washington Station was then built to house the RSC administrators and representatives and to direct trade around the gas giant.

Many independent merchants have made their home on this station. The ring is full of taverns, warehouses, and casinos that do not wish to be under the thumb of other powers in the system.

Berzog Point

A small asteroid that was captured in Washington’s orbit. Berzog Point is a mostly lawless settlement administered by the Berzog Family. They don’t much care what goes on in their asteroid so long as everyone pays their docking fees.

This sounds exciting, but for the most part the people here just want to avoid more expensive docking fees or experiment with drugs that have been outlawed elsewhere in the system.

Sherman

Cold, icy, and full of interesting chemistry. Tartan is the manufacturing center of the Washing Sub-System. It’s surface is home to a number of large plantations home to self-replicating molecular systems. These self-replicating molecules harvest light from the star Independence and use that light to grow a variety of useful polymers that are sold elsewhere in the system.

My Dad Died

That’s it. That’s the title.

Image may contain: Matthew McCabe, playing a musical instrument, on stage, guitar and night
He was incredibly talented, although he spent more time supporting other artists than he did promoting himself.

He had been battling COVID-19 for about two weeks. He had it rough, but he had never been the type to admit that he was sick, but he took it seriously. I was very worried about him at first when I called him and it sounded like he could barely speak. But then he got better, and after awhile his appetite returned. He had been living alone since my parents split up. I and many of his friends arranged to have food and medicine delivered to his doorstep.

A few days ago he excitedly told me how he had eaten some of the jello I sent him. He was tired, but he was feeling better. Then yesterday morning, January 12, he wasn’t answering his phone. I called my mother, she called the police, I rushed over. I told myself he had just fallen asleep without charging his phone, but I knew. I knew. I just didn’t want to admit it to myself yet.

Over the past decade, even longer maybe, I have wondered what this day would be like. Would I have any regrets when he was gone? We didn’t always have an ideal relationship We fought a lot because he wasn’t always the father I wanted him to be. He was hard to talk to, he didn’t always care about the things we cared about, he didn’t always understand our hobbies. But I loved our roadtrips together, I loved working with him in his guitar store, and I loved watching movies with him. Whenever a new historical or war movie came out that no one else wanted to see I could always guarantee that he would want to go with me.

And he was so supportive, of everything. He was always so proud of me and my brothers and his friends say that we were all he talked about. When I first tried my hand at writing on sheets of loose leaf paper he was so excited that he bought me my first computer. He was the first to sign up to my email list, and would contact me after every post. A few weeks ago I sent him the first eight chapters of the book I’ve been writing. He loved it. I wish I could show him the rest.

Image may contain: 3 people
He loved everything we did. In high school the jazz band I was in performed at Disney World. He donated money so that everyone in the band could have an allowance to buy snacks in the park. We were at the Smithsonian in this picture. My friends and I were competing in the National Rocketry Competition and he went with us as a chaperone.

About two years ago my parents split up and my dad moved out. It was a hard two years for him, but at the same time it was something he needed. We grew closer, he became more attentive, more talkative. We grew a lot closer. I wish that we had had more time together. I wish that he had been able to fully grow into his second bachelordom. There are so many things I still wanted to do with him. I had ideas for roadtrips, I had diners I wanted to visit. I wish we had more time.

At the same time. I can honestly say that I don’t have any regrets. He knows I loved him, he knows I didn’t hate him. There’s nothing more that needed to be said and I am thankful for that.

Image may contain: Matthew McCabe and Charlie McCabe, people smiling
A few years ago he took me to see Iron Maiden in Montreal. He wasn’t a fan, but he wanted to take a selfie to prove he went. I never got a picture when we went to see Amon Amarth.

My father was very popular in his community. It has only been a day and already there has been an incredible outpouring of support. All day I’ve been on the phone with his friends, and my friends. Dozens of people have posted to Facebook about him. He was a big part of the local community and he is dearly missed. In the coming months I’ll be using this post as a way of archiving all of the tributes being made to him.

I know these times are hard, but if you have a few dollars to spare it would mean a lot if you could donate to Caffe Lena or the Franklin Community Center in the name of my father, Matthew McCabe. No one who walked into his store needing help ever left without it, but these are two causes that he kept coming back to.

Thank you. And wear your mask. Please.

Image may contain: candles, night and fire
Candles outside his store.

If you are finding this post through Google or some other means I don’t have a great way to get in touch through this website. You can send me a message on Twitter @expyblg if you need to get in touch.

Tributes To My Father

  • A celebration of my father’s life is being planned for Feb 20th and will be hosted online by Caffe Lena. Anyone who wants to say a few words can email a 3-4 minute video to reese@caffelena.org.
  • I had really only just begun to upload all of my father’s music to Youtube. He was so excited by the idea of sharing his music again. I still need to upload the rest, but you can listen to what is there so far here.
  • As long as I knew my father he was playing music. He used to bring me to his gigs when I was little. He would say I was his roadie and make me feel important, and then order me a plate of chicken tenders. Life for all musicians during covid has been tough. A few weeks ago he sang at his last gig which was done over livestream. He was so excited, it was the first time I ever heard him get nervous about a gig. You can find it here.
  • Just a few hours after his death there were dozens sharing their grief and their support. It’s so good to see that the community he loved so much loved him back. Saratoga Living was quick to share the news.
  • I spoke with a very nice reporter at the Saratogian about this article this morning. As much as I miss him it helps to talk about him.
  • Spectrum News interviewed several of his friends the other day.
  • An article from the Times Union.

The Final Frontier

I’ve made a few posts about a one-page roleplaying game that I’ve been working on called The Final Frontier. It’s a simple tabletop roleplaying game perfect for any tired game master who just wants to run a quick oneshot with their players.

While I was designing the game I tried very hard to imagine scenarios that could be solved without violence. The game is meant to put players in control of characters not used to daring adventures and life threatening situations. Instead, players are challenged to use mundane skills to solve the problems before them.

I like to think that I succeeded. In the past few weeks I played several encounters with my players.

In the first one, players encountered a cult worshipping an alien hiding under the ice of Europa. The alien was infecting members of its cult with a psychic virus that allowed it to control them. Its goal was to get enough cult members to build a ship capable to taking it back home. My players didn’t care about any of this. They got back on their ship and left the inhabitants of the Europa colony to their fate.

In the second, my players encountered a strange alien object passing through the solar system. Though they didn’t know it at first, the object was an alien probe designed to test any species it encountered. After years of intercepting transmissions from Earth the object used the harvested data to present puzzles to the characters to help its algorithms ensure that it has been interpreting the data correctly. By the end of it only player character achieved their desired surge in internet popularity and another experienced what he believed to be a revelation and left ready to found a whole new religion.

Why am I telling you all this? Because the game is finally posted on itch.io! You are free to name your own price for the game so please, go check it out be sure to tell your friends about it.

Becoming Comfortable with Failure

If you have ever taken music lessons you know what failure is like. For an hour each week you’re stuck in a room alone with your teacher while they constantly interrupt your playing, make you repeat the same few measures over and over again, and tell you that you haven’t made enough progress that week. None of it’s personal, or at least it shouldn’t be, they’re hard on you because it’s their job to help you identify your weak points and help you get better.

Ideally, the same is true for group meetings in graduate school. Though many PI’s like to make their criticisms personal, the real purpose of group meeting is to identify what needs to be fixed and where to go next.

The same is true for writing. Now, I am not a published author, but I do write a lot. Short stories, blog posts, research papers, research proposals, fellowship applications. I like to think I’m reasonably good at it.

The most important thing about writing, just like music and research, is to accept that you might have made mistakes at it and work to fix them. Mistakes, poor word choices, terrible plots, all of them can be fixed as long as you actually write it down first. Don’t worry about how it sounds or reads in the moment, just write and plan to fix it later. If you never write, you’ll never finish.

It’s also important to realize that everyone needs an editor. It can be easy to take edits personally, but remember that an editor is just trying to help you. The meaning of your writing might seem obvious to you but that is because you wrote it. A saying or turn of phrase might make perfect sense to you but might not be as commonly understood as you thought. Other edits might be because you and your editor just have a different style.

Most importantly, the project you’re working on now doesn’t need to be your magnum opus. It’s enough to finish the project and take what you learned from it and apply it to your next one. The longer you work at something the better you will get, and you will always look back on your past work and think of how much better you could have made it. Doing the best you can now will allow you to do even better late.

So rather than worrying about perfection, worry about done.

If you like content like this and want to see more, give me a follow on twitter or consider buying me a coffee. Or…you could check out my new one-page rpg game on itch.io!

Tales From The Golden Fleece Inn

“Stupid,” Sarah mumbled to herself as she trudged along. “That was stupid.”

She shouldn’t have gotten involved, should have done a better job of hiding those papers. Now all her accounts were gone, and she was alone and cold. She touched her hand gingerly to the side of her face. It was still tender. Would it bruise? Probably.

Where was she?

She looked around. She had taken off running from her apartment and how she was on a street she didn’t recognize, and she was severely underdressed for the weather. Her watch said it was nearly midnight…

This is the first story in a series set in The Golden Fleece Inn, an ancient establishment located outside of the material plane. Continue reading on Wattpad.

Gravity Wells Are Best Avoided

Jack hated landings.

He had been born in microgravity. He had grown up in microgravity. He had enlisted and spent, not accounting for relativistic effects, fifteen years Ship Time serving in microgravity. His job was simple, he went places, and he killed things. He had become an expert in boarding actions and close quarter combat in microgravity. For him, zero gravity was the default.  

Ships? Great. Space Stations? Perfect. Asteroids? Sure. Moons? If he had to. Planets? Hell no.

Planets had forests and animals and germs and far too many variables. He preferred the close, cramped struggle to the death where he could see his enemy and they could see him. Where all that would determine the outcome of the fight were his own skills pitted against those of his opponent. Planets had snipers and alien viruses and storms and earthquakes and well, you get the idea. In Jacks mind, gravity wells were something that humanity had evolved beyond and returning to them was pointless.

So basically, he really fucking hated landings.

He especially hated landings made in boxy little shuttlecraft that handed likes bricks in atmosphere while he was crammed into the shuttle with fifty other marines all of which were not suited at all for ground combat. He especially hated being sent down a gravity well as part of some hair-brained rescue scheme to protect some random colonists from an unknown assailant of unknown strength.

And he really, really hated landings made in a boxy brick-like shuttle that was hit by a surface-to-air missile that killed both of the pilots instantly, decapitated three of the soldiers sitting across from Jack, caused the shuttle to rip in half as it hit a low-lying cliff and come to rest in an alien corral forest in hostile territory far away from any possible backup.

When Jack came to he was hanging from his restraints inside the shuttle next to those of his fellows who had either been kills or incapacitated in the crash. He heard gunfire outside and from the sound of it someone had gotten the shuttle’s autocannons working and was making extensive use of them. He had no idea who they were fighting, no idea what was going on, but he knew what his job was. He undid his restraints, grabbed his low-velocity carbine designed for shipboard actions, not ground combat, and went outside to see what they were dealing with.

Jack hated landings.

Five Wonderfully Mundane Pieces of Star Wars Lore

The best thing about Star Wars is that there is a backstory for every background character, every ship, practically every grain of sand. In the movies, books, and comics we get to see so much more than the lightsabers and the big shiny battleships, and its the inclusion of all these mundane elements that helps make the Star Wars universe feel so lived in. So here in no particular order are the five best mundane pieces of Star Wars lore.

1. GR-75 Medium Transport

Wookieepedia

I just love these ships. Science fiction needs more purpose-built ships that do just one thing well. The GR-75 has a simple design that suits its purpose well, and the visible cargo pods inside its hull are a great feature that draws comparisons to the container ships of Earth while also giving it some measure of modularity. I especially like their use by the rebel alliance as troop transports and support ships. It helps to show how desperate their situation is. I can’t help but think the modularity afforded by the GR-75’s cargo pods could lead to one being made into a capable commerce raider.

2. Hydrospanner

Wookieepedia

Broken down and malfunctioning technology is a common feature of all science fiction. No point in having all those big shiny ships in your setting if they don’t break. The Hydrospanner is a small but vital bit of fluff included in both Star Wars Legends and Canon to explain how spacers manage to loosen and tighten bolts on their ships. Why? Because bringing a wrench into space would just be silly! But seriously, I love that so much detail has been provided on such a tiny tool, so much so that besides an article on Hydrospanners, Wookiepedia has an entire article on a specific model of Hydrospanner. Because of course we need to know the entire history of the tool in the hero’s hand.

3. Moisture Vaporators

Wookieepedia

Not only do they explain how humans and other species are able to survive on Tatooine, moisture vaporators explains why anyone would bother to try farming in the first place. With all the sand people, sarlacs, and krayt dragons about there needs to be something valuable in the desert to make people live so far away from the cities and it turns that thing is water.

4. Banthas

Wookieepedia

The iconic mounts of the Tusken Raiders are such a great part of the Star Wars universe. In Legends the Banthas were found throughout the galaxy. In the current canon (at least as far as I know) Bathas are found only on Tatooine. They’re a wonderfully mundane way to explain how the planet’s natives get from one place to the other and they’re so believable in their design.

5. Pajamas

Wookieepedia

Myself and probably everyone else who is going to be browsing Wookiepedia already knows what pajamas are, but I love that the good folks who update the site included a page on them just in case.

Like these listicles? Want to see more in-depth worldbuilding content? Come yell at me on twitter @expyblg or drop a comment. You can also buy me a coffee to help keep the content coming.

Geopolitical Conflicts: Using Geography to Add Conflict to Your Setting

The first thing I do with every setting is I decide on two or three countries that I want there to be. I imagine what their economies and governments will be like, and I decide if I want them to be naval power, a steppe empire, an isolated enclave, or whatever else. Then I get to work on the map and I design the map so that themes I want for each country are complemented by its surroundings.

I benefit greatly from hindsight here. While the future of a nation is not predetermined, its geography can play a huge role in its development, and I can draw on the events of the past to design the geography and conflicts I want for my setting. So let’s look at a few examples.

A Small Country with a Big Impact

Land mass doesn’t always correlate with influence. It can help of course. Russia for example is huge and benefits from a wealth of natural resources. But Britain is smaller than some US states and yet at one time it ruled much of the world. Give a small nation a resource or circumstance that it can exploit and it can play a huge role in world events.

Waterways are one of my favorite ways to do this, and we can look to Turkey, Panama, Egypt, and Iran for real world examples. Istanbul’s location on the Bosporus allows whoever owns the city to control the sea lanes that pass through it. This brought the Ottoman Empire into conflict with the Russian Empire on multiple ocassions. Russia was denied the warm water ports it craved for as long as it lacked control of the city, and Ottoman control of the straits allowed them to cut off Russia’s connections with the allies in WWI. The other countries meanwhile control major canals or straits vital to world trade, and their ability to constrict that trade gives countries that might otherwise be only a regional power a way to exert influence on a global scale.

Technology and political convenience can also grant influence to an otherwise small country. Imagine if Google had been founded in Cuba. More likely though, in a world where superpowers are vying for influence, a small country that happens to have something that a superpower wants can extract a lot of concessions from them.

The weakness of this later approach is that the benefits a country reaps will be be greater in the short term than the long term. Sea-lanes have been vital for centuries, but technological superiority or political priorities might shift in a matter of decades. Of course this could be a conflict as well and you could choose to focus on a country that is struggling for relevancy in a changing world.

A Big Country with a Big Impact

Big countries with lots of resources and ample space have a lot of room for population growth. The hard part is their size. With such long borders and so many people inside them there bound to be lots of neighbors to pick fights with and lots of internal dissidents. The country better have a robust communication infrastructure or it’s going to be hard for orders from the center to reach the periphery.

The type of government is going to be important here. Are the leaders able to address the needs of the people? Are they able to keep the peace between all the different regional factions that are bound to be present? A large country with a lot of resources can have a big role in world affairs, but without a strong foundation and internal stability it’s bound to fall apart if enough pressure is applied from the outside.

One of the challenges with a such a large country is that there’s a lot of detail to be fleshed out, but there are also plenty of small stories that can be told. Or you could write up a few vague descriptions and leave the Big Country as a boogyman that your characters sometimes have to deal with.

The Isolationist Island

Island nations are perhaps the only nations in the world that actually have a decent chance of keeping all foreigners out. A coastline can be fortified and defended in a way that no land-based border can.

This isolation may not be complete. There may for example be designated ports where foreigners are allowed to trade, but if the island has enough natural resources they may be able to keep their isolation going for a long time.

The problem of course is that it’s easy for the world to pass them by. Sure the citizens might be happy living on their island, safe from the problems of the world, but before long the world is going to come knocking and the island might very well find itself out-matched.

There are a lot of opportunities for story and conflict here. Perhaps the island is experiencing a civil war and trying to hide that fact from outsiders. Maybe the island regularly sends agents out into the world to gather information and new technologies and your character is one of them. Or maybe the island has suddenly been thrown open to the world and its people have to adjust to a new and possibly frightening reality.

The Island Superpower

Maybe an island nation wants to isolate itself from the rest of the world, or maybe because of its small landmass it lacks the natural resources it needs to compete in the modern world. Luckily for them both goals can be achieved through a powerful navy and an aggressive foreign policy. Why buy when you can take? And why tell everyone to stay away when you could just sink every ship that drifts to close to your shores?

The sea is a natural focus for any island nation, it’s the only way for any would-be invaders to reach the island after all. With a strong seafaring culture and a little know-how it could easily grow into a naval super power. Because it’s power depends on naval supremacy however, it may sometimes get dragged into conflicts it would otherwise stay away from. Britain in the early twentieth century entered into a naval arms race with Germany thanks to their policy of always having the biggest navy. The arms race was expensive and helped to ratchet up tensions between the two countries. For Germany building a strong navy was just part of joining the international community of major powers, for Britain making sure they outpaced everyone else in naval development was a matter of survival.

You might also write this as an isolationist island nation that has decided to become a superpower, or at least a major power like Japan did in the late nineteenth and early twentieth century. An island superpower might grown out of a previously isolationist nation that has decided that it must grown and expand in order to be able to compete on the international scene.

Again here there are lots of opportunities for conflict. Isolationist factions might dislike the large navy and feel that it does nothing but get the country involved in foreign affairs. Traditionalists might pine for a return to the “old ways.” Some might think they country isn’t aggressive enough. Or the formerly downtrodden might see all this shipbuilding as a chance to see the world and make their fortunes…at the expense of whoever they might run into.

If you like this content and want to see more consider following me on twitter @expyblog or buying me a coffee or both! Stay tuned for more geopolitical worldbuilding posts like this.

The Final Frontier (Take Two)

I made this one page rpg back in June. Now that I’ve finally had a chance to playtest it I’ve made a few changes. Mainly I got rid of the luck score and made each character’s health its own dice pool.

The aim of this game is to create low-combat, exploration based encounters, although combat is certainly possible. This does however require a lot of effort on the Game Master’s part to prep all the worldbuilding before the session. I’ll probably tweak this version of the game and then write a few scenarios to go along with it.

The Golden Fleece Inn

First established in Rome during the reign of Augustus. For nearly two thousands years the Golden Fleece Inn has been a nexus of the supernatural community.

Located deep within the Infinite Staircase, the Inn does not actually exist on Earth, allowing Patrius to remodel every few centuries without regard for building codes or the laws of physics. There are six locations where the Inn can be accessed directly from Earth. Each of these appears as a rundown establishment at the end of an alleyway or a dilapidated part of town and is heavily warded by Patrius to make accidental discovery by mortals unlikely.

The six cities on Earth from which the Inn can be located are Rome, Istanbul, London, Kyoto, New York City, and Jerusalem. No matter which door a visitor enters through they all find themselves at the front door to the Inn next to the bouncer. Each city then has its own exit door somewhere in the Inn, while the front door also serves as the exit to the Impossible Staircase. The Inn is also accessible via a short journey through the Impossible Staircase from St. Petersburg, Baghdad, Chicago, Cairo, and Mexico City.

Some guests would prefer that the Inn accept currency other than silver denarius. The Stiltskin Trust Co moneylender in the corner is normally happy to exchange currencies, but often attempts to trick customers into making other bargains.

Both the owner of the Inn and its staff are notably eccentric and have a strong desire to look after the wellbeing of the Inn’s guests.

Patrius – a human sorcerer of indeterminant age. Patrius appears as a middle aged man with slightly greying hair and is usually wearing a purple button-down shirt. He is an extremely powerful sorcerer who uses earth magic to extend his own life. Most of his time is spent sitting in his alcove where he can listen in on conversations. If a guest attracts his interest he will normally invite them to sit with him where he will ask about them about themselves and make occasional notes in his guest book. In the early days of the Inn he was known to disappear for years at a time without explanation. Nowadays his absences have grown much rarer and last for a few days at most.

Ted – the hulky, shirtless, tattooed bouncer sitting in the broken recliner is a troll named Ted. He takes the Inn’s no fighting rule very seriously and doesn’t care about much else. A few years ago someone introduced him to Chinese food and became addicted. Now regulars often bring him offerings of egg rolls and lo mein. Ted is almost never seen without his trusty silver battle axe which stands almost as tall as he does.

Gib and Gob – the kitchens are run by a pair of scaly green imps named Gib and Gob. No one actually knows which one is which. Regulars insist that their cooking is second to none, and they are right as long as the two have had a few years to practice their new recipes.

Dan – A tall and skinny young demon with four arms and horns growing from his forehead. Dan tends the bar and is an amazingly talented mixologist. His true passion however is for coffee and he has several customs blends that he makes for guests.

Bog/Boggie – the Inn’s resident boggart who takes care of the housekeeping and serves as a messenger for Patrius. It takes the shape of a large cat with a silver collar around its neck and a chain that drags along the floor. When it’s not busy it can be found sleeping in front of the fire in Patrius’s alcove.

The staff are exceptionally loyal to Patrius and the Inn, but the place wouldn’t be the same without its regulars.

Nathan – an NYU graduate student studying creative writing and folklore. Nathan is not magical in least but wandered in by accident on day. He’s been coming to the Inn ever since and it has become his favorite study spot.

The Captain – an old mariner who always smells like fish and wont stop talking about the time he wrestled a polar bear. He appears to be some kind of ocean demigod but has never revealed who his parents are.

Doug – the president of the NYC chapter of the Black Dog Motercycle Club. He and his pack come nearly every night.

Arito Taisho – a shinto priest and talented psychic. He comes to the Inn regularly to play cards with Doug and the rest of the pack.

Belesunnu – a middle eastern woman of few words. She has a talent for wind and earth magic and mostly likes to challenge over-confident men to games of darts or archery contests.

Gerark – an elderly bugbear who works for Stiltskin Trust Co. He sits in the corner most days with his magic circle, ready to exchanger currencies and seal magic contracts.

Jasmine/James – a shapeshifting succubus/inccubus who runs a small supernatural escort business. They have helped people hide more than a few skeletons and is generally the one to go to for information about the current state of the supernatural. They are often seen smoking with Patrius in his alcove or giving Dan feedback on his newest coffee blend.

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