Names and Language in Fantasy

Fantasy settings are full of oddly placed umlauts, strange hyphens, and awkward apostrophes that are often maligned online. Which is unfortunate, since coming up with names is one of the hardest parts of writing, and approaching it afraid of committing one of these cardinal sins doesn’t help. But it really isn’t something anyone should worry about, because in the end it’s just mashing syllables together until something that sounds like a noun comes out. Besides, plenty of real words sound strange if you think about them long enough or if the language is unfamiliar to you. Hyphens, umlauts, apostrophes and other unusual characters can be totally appropriate in a name so long as they are not used excessively. One of my favorite fictional names contains an asterisks, and belongs to the Gzilt ship 8*Churken in Hydrogen Sonata by Ian. M. Banks, simply because it is so alien.

When done with a bit of thought, names can communicate aspects of your world’s history and culture without beating the reader over the head with exposition. While at the same time providing plenty of fodder for online fan theories.

Theme is something to consider when coming up with words and names for your setting. Building an entire conlang can be tempting but it is a huge sink of time and effort, and will be difficult for someone without a background in linguistics. It can still be worthwhile though, just like worldbuilding for its own sake can be worthwhile but unless you’re Tolkien designing multiple languages for your setting is probably more than you have time for. Names should still have some consistency though. Unless you are aiming for a multilingual or multicultural faction I’d recommend trying for uniformity in naming conventions to aid immersion.

My preferred method of naming is done by drawing upon real world examples. Much of worldbuilding consists of taking elements from our world that readers will be familiar with and mixing them together to create something new. Drawing on the real world has several advantages; there’s no need to redefine what a sword is or what it’s like to work in an early industrial textile mill. Most readers have some idea of what things are like already. The same can be done with names.

If you have a handful of real world cultures that you are using as inspiration you can use the languages too. Want readers to compare your country to the Holy Roman Empire? Use words like Kaiser and Diet. Want readers to imagine the grandeur and scale of your Rome-inspired faction? Then Latin and Italian may become your best friends. You can insert references and easter eggs, change spellings to make the words your own, and make mundane place names interesting by translating them into languages that are unfamiliar to your audience.

How much do you need to change? Depends.

If you want to really make the world your own then you can use real languages as a basis to create new words. Breaking real words into their component sounds and rearranging them can be a fun exercise to create convincing and easy to pronounce words for your world that will sound new and believable to your readers.

Of course, you don’t need to make your own words at all if you don’t want to. Sometimes the simplest names are the best, and lifting real-world names and placing them in your setting wont matter much to some audiences. Just look at Warhammer Fantasy, the setting is over the top and dripping with grimdark, and takes just about all of its nouns from our world. The Empire’s heavy German inspiration is immediately apparent, and the French and English influences on Bretonnia are likewise obvious. If you take this route you’ll want to be careful to avoid unfortunate implications, like making your orcs out as invaders from the eastern steppes. Don’t do that.

Finally, once you’ve decided on naming schemes you can use them to show your settings history and influence the interactions between characters. A multi-national empire will be filled with different language groups and unless a great deal of effort has been expended on suppressing local dialects characters should be able to encounter names derived from a plethora of different languages. Meanwhile, isolated mountain communities may speak dialects that seem strange to outsiders and cause miss-understandings if different implied meanings or false cognates come into play.

In the end, naming and conlangs can be fun and if making original names is your thing then it can be immensely satisfying. But like many parts of worldbuilding it can easily get out of hand and distract from the story you want to tell. Most people wont care too much anyway as long as their immersion is left intact. So have fun naming. Your readers wont mind.

Summer Reading 2019

We all make promises to ourselves that we can’t keep. We say we’ll go on a diet or go to the gym more, or spend more time outside. If you’re like me you probably tell yourself you’re going to read more. That’s what I told myself at the beginning of the summer and I did, but not as much as I had hoped. I told myself a similar lie when I said that I would get this written over a month ago. And yet here we are.

So here is my very late list of some of the reading I got done this past summer.

Dune

Every fan of science fiction has probably at least heard of Frank Herbert’s masterpiece and with a new movie adaptation on the horizon it’s bound to get even more buzz. I first read the series back in middle school, it was one of the books I would bring with me every day to read on the bus and during study hall. It’s amazing the details you miss out on when you’re fighting to stay awake on the ride to school because you stayed up too late reading the night before.

I’ve been telling myself for years that I would revisit Dune to take in some details that I missed on my first read-through or that simply went over my head at that age. Well, I’ve finally accomplished my goal, or part of it. Back in July I was gifted the book on Audible and finally gave the platform a try (I admit this is a loose definition of reading). I never thought I would enjoy an audiobook but this really changed my mind. The narration brought the characters to life and some sections of the book even boasted separate voice actors for each character. These different voices helped greatly with immersion, especially in the case of Baron Harkonen. My only complaint is that the entire book was not narrated in this style.

I was really amazed by how many details I missed out on. Frank Herbert crafted a book with a complex setting that feels lived in and distant, but familiar at the same. I thought I knew the story well but I felt as if I was experiencing the book again for the first time. These books certainly deserve more than one read to really appreciate.

Velocity Weapon

I haven’t been doing much to keep up with recent scfi, or keep up much with scifi at all. So when I saw Meghan O’Keefe’s Velocity Weapon on sale I wasn’t sure what I was getting into. Boy do I regret staying away from scifi for so long.

O’Keefe introduces us to rogue AI, a wounded gunnery sergeant and her brother, and a thief living in the slums of her planet’s habit domes. The action takes place across two planets and a space ship, and leaves you guessing for much of the book about how they connect and what is real. O’Keefe does a great job keeping the reader in the reader guessing. Several times I tried to guess at an upcoming plot twist and turned out to be right, but the book keeps its secrets leaving readers to discover deeper plots alongside the characters.

The Darkness That Comes Before

I have a friend that has been trying to get me to read some of R. Scott Bakker’s work for years now and this summer I finally picked up the first book of “The Prince of Nothing” which is in turn the first trilogy of Bakker’s “The Second Appocalypse.” Before going on I should point out however that these books are not for young readers, and certainly not for those who might find gruesome of explicit content in their books disturbing. With that said, I very much enjoyed this book.

I started out unsure of how I felt. The book throws a lot at you in the opening chapters and doesn’t give a whole lot of explanation of what is going on. Overtime we learn a few things, Achamian is some kind of sorcerer who belongs to an magical order called the Mandate. Kellhus is a monk who has been sent out to accomplish some task that we aren’t quite sure of yet. And there is a holy war coming that several factions are fighting to take advantage of.

The book has a lot of things that I enjoy including a deep sense of history. The world we’re shown just feels old and there are constant hints of a greater past that has been lost. Bakker’s characters are deeply flawed and readers will likely be hard pressed to say that any of them are truly good. These are characters who have been shaped by a harsh world and their actions show it.

Magic is shown to be incredibly powerful in these books. At one point we are shown a relatively small group of sorcerers who annihilate a much larger force. With that said, magic is not something that is used frequently, at least in the sections that I have read so far. In fact we are told that Achamian, on of our POV characters, is incredibly powerful. Enough so that even the leaders of other magical schools seem to be wary of him and yet in the entire book we only see mentions of his power but few actual demonstrations. If anything I think this shows his strength more than any spell-slinging could.

The Thousand Names

Django Wexler’s books have been on my to-read list for a long time now and I have to say that I regret waiting. The series takes place in a gunpowder fantasy setting and follows a group of soldiers assigned to their kingdom’s colonial forces and in the beginning of this book find themselves faced with the difficult task of reinstalling the local rulers following an anti-imperialist coup. Their situation is then made more difficult by arrival of reinforcements led by an eccentric commander who has other motives for having requested this assignment.

I really enjoyed the book’s focus on the common soldiers and its portrayal of napoleonic style tactics in a fantasy setting. Even though this is a fantasy setting magic is not seen for most of the book. Features that initially seemed magical later turn out to have much more mundane explanations. Not to worry though, the book’s namesake turns out to be central to the plot later on and my initial impressions of the second book lead me to believe that magic will become a bigger part of the plot as the series progresses.

Writing on an iPad

I have been steadily moving away from Apple products for years. I traded in my old iPhone for a Samsung three years ago and my macbook for a windows laptop last year. So it was something of a surprise when I found myself looking at iPads when they were on sale at Best Buy. I had been wanting a tablet for awhile. Since I go away for weekend trips a lot I wanted something lighter that I could take with me to get some work done (but not too much!) and also keep up with writing. At first I was torn between a Surface, the Galaxy Tab S6, or an iPad. As much as I like windows it doesn’t seem as tablet friendly as I would like and I didn’t really want a secondary device that could run too many of my work programs. As for the Galaxy Tab, I was intrigued by Dex and the included pen but I just couldn’t bring myself to make what is honestly a luxury purchase without being sure that I would get software updates for the foreseeable future. In the end I decided on an 11-inch iPad Pro with 256 Gb of storage, 2nd gen Apple Pencil and an Apple Keyboard Folio.

Now that I’ve been using this iPad for a couple weeks I’ll be sharing my thoughts on its capabilities as a writing machine.

There were a few uses I had in mind:

    – Reading books on Kindle and Google Books
    – Taking notes in class
    – Referencing text books and rpg rule books
    – Writing on the go

In all of these categories it has done great so far. The bigger screen makes Google Books a much more pleasant experience and digital textbooks feel so much more natural when read on a tablet versus a computer screen.

When it comes to taking notes this things works even better than I had hoped. I’ve long resisted digital note taking, but I’ve gotten tired of carrying so many books with me and I’ve been looking for ways to slim down my every day carry. Being able to keep everything on an iPad has significantly lightened the load, and the apple pencil is probably the best stylus I’ve ever used. There are a lot of note taking apps available for the iPad, but I’ve just been using OneNote since it syncs with all my other devices through Office365.

As for writing I was pleasantly surprised. Some reviews I read were critical of Apple’s own keyboard case but I liked its slim profile and not having to worry about pairing or charging it. The key travel is acceptable, not huge, but each key does have a satisfying click when you press it. I might not end up writing a full novel on it, but for the amount of use I intend for it to get it works perfectly. But if that’s not your thing and you want a keyboard case that offers function keys, then products like the Logitech Smart Folio can be found for less money and are well-reviewed online.

The newly added mouse support provides a non-touch option for interacting with the device. You can now link a Bluetooth mouse to your iPad under the assistive touch settings. It’s not what I would choose to use as my primary means of controlling the device, but it makes editing text a whole lot easier.

Mouse support is far from perfect but can be good for productivity tasks

One thing I did not expect to find myself doing on this tablet was much gaming. Seeing as I have rarely given much thought to mobile games I was not expecting to recognize so many titles on the app store. I immediately purchased Rome Total War and so far it seems to run surprisingly well. Now I just need to protect my wallet and keep from buying KOTOR or Stardew Valley or else my productivity will take a nose dive.

Overall I have been incredibly happy with this purchase. It’s always a little nerve wracking to make a major purchase, even if you have given it a lot of thought before hand. I have hardly even begun to utilize the device to its full capabilities and already it has proved its worth. So if you’re like me and wondering whether you can make much use of a tablet I’d consider going to the store and trying them out. They are a lot more capable than you might think.

Note: I may earn from qualifying purchases made through amazon affiliate links.

Top Five Magic Systems

For me the best part about the fantasy genre is the magic. I love reading a book with a well-designed system, one that’s believable and is full of possibilities, and by possibilities I don’t just mean those shown on the screen. In my mind a good magic systems should also be one where the audience can imagine new uses not seen “on screen” based on the mechanics they are shown.

1. Codex Alera

It’s hard to beat the appeal of a simple elemental magic system, but it’s very easy to ruin one. In the Codex Alera series Jim Butcher manages to make an elemental magic system that feels natural, is incorporated into the society seen in the books, and doesn’t fall victim to its creators desire for originality. Instead of the normal four elements, this systems has six, making it more closely resemble the chinese elemental system instead of the greek. For each of these elements there is a countless number of nature spirits called ‘furies’ of varying degrees of strength. Most human characters can manipulate all six elements to some degree, but are only particularly skilled with one or two. High Lords, the nobility of the setting, are distinguished by their power over all six.

I love this system because it is intuitive and because it has been completely integrated with Aleran society. Social status and political power are linked to a person’s magical talents and the power of furies is used in place of many technologies that we enjoy in the real world. This integration is so complete that characters have difficulty imagining ways to accomplish tasks without the use of their furies, putting characters who lack a connection to furies at a severe disadvantage in Aleran society.

The differences we see in urban versus rural perceptions of magic is another facet of this system that I really enjoy. Rural inhabits more readily anthropomorphize their furies by assigning them names and personalities, whereas urban residents are more likely to see their furies as merely useful tools. In my mind different interpretations of the same system lends a does or realism to the setting. Real people have differing thoughts and approach the same situations in different ways, and this is nice to see mirrored in a fantasy setting.

2. Full Metal Alchemist

FMA’s alchemical magic, with its strict rules of equivalent exchange and lip-service to scientific principles, is a perfect system for science-enthusiasts. It’s a system with clearly defines rules and ways to break them, which is important in any high fantasy setting and keeps hand-waving to a minimum. Most importantly, it is a system where the costs are clearly shown; an important consideration in high fantasy settings.

Most of the examples of alchemy we see in the series consists of reshaping matter, but we see from the more specialized alchemists practiced by characters like Mustang and Kimblee that much more is possible. From alchestry’s practitioners in Xing we learn that this is another system that is also open to some interpretation.

Unfortunately we don’t get to see many alchemists outside of the military, but from Shou Tucker’s home and the brief glimpses of civilian alchemists attempting to repair damaged buildings we see a little of what every day life is like for an alchemist who has not been completely absorbed by the military. From the reaction of Leto cultists in Reole and the distrust for alchemy held by the Ishvalens we see that the practice of this magic is not as wide spread as the other systems listed here, but admonishments from characters who believe that alchemists should work for the people and the prominent role given to alchemists in Amestris’ military shows the importance of magic to the rest of the setting.

3. Wizard of Earthsea

The magic of true names that Ursula K. Le Guin shows us in Earthsea is a bit more philosophical than the other systems I’ve chosen to include. In this system words have power and people jealously guard their true names. Names are power in this setting, and fully trained wizards dedicate years to learning the true names of everything around them. The consequences of having this power come up several times. The balance of the world puts an inherent limit on what a wizard can do. Many spells are in fact illusions because creating something from nothing would upset the world’s equilibrium.

With the exception of the Kargish lands, magic is thoroughly integrated into the society of Earthsea. Practitioners of magic range from hedge witches, to weather control wizards on ships, to royal advisers. In the first book we are shown the importance of magic when Olgion, a sorcerer, is present for Ged’s naming.

4. Powder Mage

Brian McClellan created multiple magic systems for his Powder Mage series. Normally I am hesitant to embrace a setting with multiple distinct types of magic but these books are the exception. Privileged, Power Mages, and Blood Mages are all relatively rare and we get the sense that magic has changed over time. This sense of evolving magic makes a great fit for the themes of revolution and change often seen in gunpowder fantasy. The practitioners I’m most interested in here are Knacked; people with a single magical talent that can be anything from never needing to sleep to making crops grow in just minutes.

According to the author the Privileged make up a pseudo-aristocracy within the setting, and Powder Mages have obvious military applications, but the Knacked have the biggest influence on the every day. Knacked abilities can make a person rich, and because both men and women are equally likely to find themselves possessing magical talents the sexes are shown to have equal opportunities available to them. We regularly see female heads of state, generals, and soldiers, all of which would be rare in many other settings.

Most importantly for this list, the powers of the knacked best fit my preference for magic that is integrated into every day life. With abilities ranging from mundane to extraordinary the knacked fit into a wide range of niches whereas this setting’s other practitioners are mostly shown employed as either super soldiers or living artillery.

5. Dungeons and Dragons

On first glance this is the most rigid system that I am listing here. Each spell has specific guidelines for who can use it, what it costs, and what it does. The systems also requires players to prepare their spells ahead of time. At first this need for planning and preparation might seem limiting compared to looser systems where spells can be made up on the fly, but D&D players are (in)famous for reading the fine print and coming up with new and creative uses that stretch the limits of what is actually allowed. Go on any D&D forum and you will find users sharing and debating uses for popular spells like Prestidigitation and Thaumatugy. That this system can be interpreted so differently depending on play styles is one of this system’s strengths.

Just how integrated magic is with the rest of the setting will depend on the setting and your group’s DM. Even so, the need for spell components and the utilitarian applications of many spells allows DMs to create settings with entire magical economies with spellslingers on every corner if it suits their campaign.

Worldbuilding: Getting Started

Spend some time of r/worldbuiling and you will see that many posts are from new users asking how to start worldbuilding. The short answer to this is simple-however you want! But since it seems to be such a common question I decided that I would outline my worldbuilding process here for anyone who wants to start but isn’t sure how.

1. Pick a Medium

There are a lot of ways to organize your worldbuilding. For most of my projects I like to start with a nice notebook. This comes with a few limitations, it can be hard to keep topics organized and it can be hard to go back and change major details and keep everything looking neat, but if you are as fanatical about writing implements as I am then it’s a fun way to worldbuild and use your favorite pens at the same time.

Other people use OneNote, word documents, personal wikis, or services like WorldAnvil. In the end it doesn’t matter what medium you use as long as it suits your needs or preferences.

2. Have an Idea

A lot of career advice talks about having an “elevator pitch” ready and you should have the same for your setting. If you’re making a world to run a table top campaign then this pitch might come from your players. Maybe your players want to run a wizard mafia, or find an abandoned city in the far north surrounded by frozen tundra. If you’re worldbuilding for fun or for a story you plan to write you might ask yourself what would happen in a world where the industrial revolution happened a few centuries early or Rome never fell. Once you have a theme to explore or a specific scene in mind you’ll find it much easier to make a setting where those themes or scenes are possible.

3. Pick an Era

Deciding on the level of technology found in your setting is important. It establishes the tools available to your characters, the capabilities of governments, and the resources that countries are willing to go to war over. In a world where everything runs on steam coal will be a much more valuable resource than oil, but if you’re writing diesel-punk this dynamic will be reversed.

When I pick a technology level for a setting I tend to think in terms of centuries. This is just to help visualize the kind of technology and tools available in your setting and should not feel like a limitation. In the end this is your world, if you want to introduce a new technology or put a new spin on historical inventions then do it!

4. Magic

Easily accessible magic will drastically change the dynamics of your world, so deciding if magic is common, or if it exists at all, should happen early on. You should also consider outlining the limits of your world’s magic and whether it can be classified as “hard” or “soft” magic.

If you are considering a world in which divine intervention is a regular occurrence, this would be the time to do it.

5. Make a Map

Our culture is shaped by our environment and who we come in contact with, our economies are shaped by the resources available to us, and these along with other considerations shape the conflicts we engage in. Since you are probably not going to start from the creation of your world and move forward, you’re going to need to picture the “current” state of your world and work backwards to decide what geographic features might have contributed to its current predicament. Mountains, rivers, and oceans can form natural barriers and help explain why a certain culture has stayed relatively isolated, the positions of trade routes, harbors, and rivers will decide where your major cities go.

Scale is important to think about here. You might be tempted to create an entire world map on your first go, but you should consider how much of the world you need to show for your story. Mapping an entire world is fun, but you might find yourself biting off more than you can chew. To combat this I now only map out the region that I plan to focus on and wait to flesh out others areas until I need them.

6. Fill in the Rest

This is the part where you let your imagination run wild. Outline character bios, write the histories of obscure locations or the stories of empires. There’s not really any wrong way to do this. It’s your setting, do what you want with it.

Riots & Rebellions

Revolutions can be an essential part of your narrative. Your story could begin with a coup, as happens in Brian McClellan’s Promise of Blood, or the story could lead into it with factions coming together and tension rising as the plot progresses. The revolution may also be in the distant or recent past, and can be the reason your setting is on the path that it is. Revolutionary rhetoric can shape your the worldview of your characters and their motivations. Fears of another rebellion or factions who feel like the last one didn’t go far enough can be great sources on conflict within a setting.

Breaking Point

One thing that you will have to decide quickly is what circumstances provided that catalyst for your revolt. At what point did things get so bad that the people decided that they had no choice but to rise up? Were there negotiations leading up to the revolt, and did one side not agree to terms or did someone decide that the terms agreed upon were not enough? Finally, was the revolt planned? A well-coordinated coup might be planned over months or years, or fighting might break out almost spontaneously and force both sides to prepare for a conflict they hadn’t yet prepared for.

This breaking point should also tie into the demographics of the rebellion and its scope. Coal miners rioting against decreased wages or worsening conditions will have a very different set of concerns than noble landowners trying to get out of paying the taxes they owe to the king. This sets up different ends goals for the conflict and the scope of change they want to see. The coal miners want a change in working conditions, while the nobles want a change in leadership.

  • While protesting increased bread prices, someone throws a rock at the troops called in to keep the crowds under control. The troops respond by attempting to disperse the crowds and several people die. The rioters now shift their focus to occupying neighborhoods and government buildings.
  • After losing yet another election, the leader of the opposition realizes that the ruling party never meant for fair elections in the first place.
  • Not wanting to risk their lives in what they see as another pointless attack, soldiers at the front stage a mutiny. The war-effort is now at risk of failing if the government cannot reach an agreement with the mutineers.
  • In order to pay his debts, the local lord raised the tithes owed to him by his estate’s serfs. Life is already hard on these serfs and they know that this increase will leave them close to starvation.
  • Wanting expanded civil rights and a constitution to limit the powers of the king, the people go out to the streets to protest, effectively shutting down the capital and trapping the king in his palace.

Leadership

Leadership of an uprising is important because it determines the public face of the movement and its objectives. Establishing clear lines of communication and being able to efficiently utilize resources in the face of what is likely a much better equipped adversary will have a huge role to play in a rebellion’s success or failure. A charismatic leader can attract more recruits and convince potential allies to take the movement seriously.

Forming coalitions that result in multiple leaders may give the rebellion the strength it needs to be successful, but several factions united only in their desire to see the old king overthrown will likely cause problems down the line if the leadership is divided between moderate and radical ideologies.

  • After deciding that the kingdom needs a new ruler, the rebellious nobles gather to elect one of their own to lead. They pick one who had blood ties to the throne, giving their movement some appearance of legitimacy.
  • Hearing of riots in the capital, the leader of opposition returns from their years of exile to lead the revolution. They find that new rivals for control of the movement have risen to prominence in their absence.
  • Realizing that they lack the resources to win the war on their own, the leaders of the opposition make an alliance with a group of disgruntled army officers who bring their troops and expertise to the side of the rebels.
  • The rioters succeeded in overwhelming the local garrisons and now have control over the city but lack a clear path forward. Several prominent citizens step forward with competing visions for the revolution.
  • Deciding that victory now is more important than ideals, the leaders of the rebellion invite a foreign ruler to join the conflict. Some in the movement worry that this new player is not as sympathetic to their cause as they claim to be.

Response

Once the rebellion begins, the existing government will have to decide on its response. For a monarch there are essentially four basic actions they can take; concede, abdicate, suppress, or do nothing and hope it goes away. There are pros and cons to each of these responses and what action the monarch takes will depend on how secure they feel in their position.

  • Unsure of the army’s loyalty, the king’s advisers convince him to abdicate in favor of a relative who they believe will be able to rule more effectively.
  • After several weeks of protest, the king relents and agrees to grant the people a constitution and a representative legislature.
  • Realizing that the rioting is confined only to the capital, the king calls in the army to put down the uprising. After several days of fighting in the streets the city is left in ruins and rebels are either captured or scattered.
  • Not wanting to shed his own people’s blood, but also not willing to give up his authority, the king gives contradictory orders to his troops and his stance on the matter seems to change from one day to the next. This allows the protesters time to coordinator their efforts and strengthen their position.
  • Unable to rally a force large enough to put down the rebellion, the king looks for foreign allies willing to lend their armies to the defense of the regime.

Aftermath

So the war has been won, or the riots put down, or a constitution granted…what next? If the rebels win they’ll have to form a new government and prove its legitimacy, if the king granted a constitution they will have to grow accustomed to the new limits on their authority. Have the results of the uprising led to a bright future for the country, or set it up for another crisis in a few years?

  • Although they have been granted a constitution and a legislative body, reformers soon realize that the assembly has been designed to serve in an advisory role and its actual powers have been limited. Discontent begins to build again.
  • After brutally suppressing the rebellion the government cracks down on the underground newspapers and secret meetings that led to the revolts in the first place.
  • After several weeks of fighting the leaders of the peasant rebellion have all been killed or captured. For the rest its a return to life as normal, although the lord now realizes the danger to himself that comes with raising taxes and lowers them to their pre-revolt levels.
  • With the help of several nobles the rebellion was won, now the elites who assisted in this victory expect to receive their rewards. As titles and lands are handed out to them, the people begin to wonder what exactly they had been fighting for.
  • The opposition party has overthrown the king and seized power. They come into government expecting to make broad reforms but soon realize that the country is deeply in debt to foreign creditors. Lacking confidence in the new government’s ability make payments, these creditors attempt to collect what they are owed before the new regime goes bankrupt.
  • Fearing a disruption to the established balance of power, neighboring nations move to contain the rebellion, putting forth a distant cousin of the deposed king as the new heir. Worn out from the fighting, the revolutionaries are now forced to prepare for a new conflict.
  • Now that the war is over the provisional government must decide when to hold elections. Some within the council want to hold elections immediately before their rivals have a chance to gather support. Opposition to this results in a deadlock, and some begin to lose faith in the new government.

Map of Olsecheny

I’ve decided that it’s about time I shared the map of where my current WIP takes place; the island of Olsecheny.

Rocky, cold, and barren, the island was claimed in the early days of Danic colonialism, but with an apparent lack of natural resources it was mostly ignored by surveyors who would at most land to hunt game for the ship’s cook. It was only when Prince Breton, the youngest son of the Danic King, was made governor of Rahl that the island began to take on any importance.

Breton, who was known for his melancholic moods, found a sense of peace in the island and soon he was spending his summers there, governing Rahl by proxy. He first established the town of Breton’s Landing and engaged in trade with the natives for furs as a way of justifying its existence, but most of his time was spent exploring the island with a small retinue. It was during these journeys that the Prince created some of his most famous poetic works. It was also during this time that he built up a favorable relationship with the native Ouro and married the daughter of one of their chieftains.

Things took a turn for the worse when his father died and his older brother Atias II was crowned King of Danica. Atias II had a long-standing grudge against Breton and began demanding a more ruthless exploitation of the island’s resources. He justified this by claiming that Breton’s was spending far extravagantly on what was essentially a royal hunting lodge, but in truth the cost of maintain Breton’s Landing was little more than a footnote in the royal budget. Atias II just hated his brother.

Breton resisted the inflow of colonists to the island. Atias began using the island as a penal colony, and danic hunters increasingly clashed with the Ouro. When gold was discovered in the island’s central highlands, Atias II decided it was time to push the Ouro out completely. This action was viewed negatively not only by Breton’s supporters but by a significant portion of the Danic nobility. The Ouro were technically one of the Ten Tribes of Danica and pushing them off of their land was seen as a flagrant violation of the National Compact. But in the end Attias II got his way. Breton resigned in protest and went into exile in Olsecheny’s highlands where he eventually died.

Today, the island is one of the few remnants of Danica’s former empire. While the gold mines continue to turn out a modest profit, national pride is the main reason for keeping it. It’s defense is overseen by a mixed assortment of local militia fighters and soldiers who have fallen out of favor back home in Danica as well as a squadron of olish ships who patrol the region in exchange for use of the coaling facilities at Olsecheny.

Designing Your Monarchy

Monarchs are a central feature of nearly all fantasy. No matter what there is bound to be a king or queen found running around somewhere. Monarchs may occupy the role as both hero and villain in fantasy, and in flintlock fantasy their overthrow may be a central theme.  Knowing which form of government your monarch functions in will give you more options to flesh out your setting and create conflicts to move the story forward.

Feudal Lords

Since many stories take place in their world’s version of the Middle Ages we might as well start with the system of governance that was popular in Western Europe during that time. In these systems the king wont be much more then a wealthy landowner. It’s important here to remember that being king doesn’t necessarily mean anything. What the king is able to do will be limited by their ability to raise funds and convince noble landholders to follow them. You might also see a lack of well-defined borders, and lords of one country may be free to make their own treaties with lords of another.

Robb Stark struggling to keep the support of the Karstarks is a good example there being no guarantee that the king’s orders will be followed.

Autocrats

More powerful than a simple feudal king. An autocrat, at least in theory, wields absolute power. Nobles serve at their pleasure and their authority is backed up by the strength of their armies. All monarchies are beholden to the whims of the ruler, but in an autocratic regime where there are even fewer limits on the ruler’s power, the government will be especially vulnerable to the mood swings and fancies of its ruler.

We can expect these upheavals to be most evident shortly after a new ruler has come to throne and begins replacing their predecessors advisers with their own. If they had any ill-will towards their parents, this would become obvious as they begin to do away with the institutions built by their parents.

For a real life example you can look to the Russian Tsars. They were autocrats with many different styles of rule. Some even believe in enlightenment principles but excused their failure to enact them by claiming that they would never work in Russia.

Elected Kings

The election may be a one time occurrence or a regular affair. A one-time election may happen following the death of the previous monarch. If no satisfactory heir is available to nobility may opt to chose one for themselves. This happens in Adalbert Stiftler’s Witiko and is also how the Romanov dynasty came to power in Russia. In other lands such as the Holy Roman Empire, electing a ruler was more routine. Elections could be bought by paying off electors or otherwise convincing them to vote for a particular candidate. By manipulating this system a single family can stay in power for generations even if the position in not actually hereditary.

Constitutional Monarchs

At one point these rulers were likely autocrats or feudal lords, but since then their power has been greatly diminished. Constitutional monarchs have had their power limited by the imposition of constitution which outlines their rights and those of their subjects. Who wrote this constitution and the conditions under which it was written will ultimately determine the content. A constitution written to preempt an uprising will be far less generous than one pried from the king. What’s most important about these types of monarchies is not necessarily who the government gives a voice to, but who it does not.

Suffrage may be extended to the entire population or only select parts of it, but for our uses it easiest to assume that voting power lies in the hands of the wealthy landowners, nobility, or possibly members of the priesthood. At first the power of these voters and the limitations placed on the monarch may be relatively small. Parliament for example began as a way for the king to raise taxed from the nobility. But what this does is force the monarch to negotiate with the nobility when they need funds, and may be forced to make concessions in order to get their support.

Divine Will

Many rulers in our own history have claimed that their power is granted to them by gods, claimed relation to a god, or claimed to be a god. But in many fantasy settings it’s not out of the realm of possibly that you’ll find deities walking alongside your characters. A civilization ruled by an immortal demigod or an actual deity is going to have a very different political structure than any we’ve seen. How well will a revolution go if the monarch can call down hellfire to smite their rivals?

Usurpers

Every so often someone comes along and decides that they would make a better king than whoever currently sits on the throne. This person may or may not have a strong claim to the throne through family ties and will have come to power by exploiting a succession crisis or and incidence of weak leadership on the part of their predecessor. Once they’ve seized the throne the big question is whether they will be able to keep it. An usurper may seek to marry someone related to the previous ruler in order to legitimize their claim to the throne and generally look for ways to assert their legitimacy. Upon their death the legitimacy of their heir’s claim to power may also be in question.

This Weekend’s Book Haul

I have a weakness for books.

I’ve starting telling people that reading is not a main hobby of mine, instead I say its buying books. It’s not that I don’t read them. I do. Eventually. I just buy them faster than I can ever seem to read them.

There is just something incredibly soothing about being in a book store, and if I have money in my pocket then it can be hard to stop myself from taking at least one home with me.

I am excited about all of these books, but the ones I am most looking forward to reading are The Lord of the Rings and The Hobbit. I originally read both for the first time in middle school, but I have been wanting to re-read The Lord of the Rings and decided to get a more premium edition to go with the Earthsea Omnibus that I got in October. Then, when my mother saw what I had bought she decided to gift me her illustrated edition of The Hobbit. Which to me seems fitting since it was originally because of her recommendation that I first read these books all those years ago.

Now all that’s left for my collection is a new copy of Dune. Anyone know where I can get a nicely bound version of the book?

WIP Map of Ancorda

The picture now occupying the banner space of this website is a new map of my Sprawling Iron setting that I made using wonderdraft. If you think it looks a little like North America you’d be right. The setting is inspired by 19th century USA and incorporates a heavy dose of fantasy elements.

Ancorda is the main country of this setting and is analogous to the United States. The current year of this map is 835. It is a time when the country is expanding westward and facing a number of the challenges associated with governing these vast new expanses of territory. There are gold rush towns, seedy ports, train heists, and more than a few mystical threats to be found by travelers heading west.

Politically the country is dominated by old aristocratic families who own vast estates on the east coast. These families are descended from the original noble patrons (mostly the younger children and outcasts of established old world families) that came over when the continent was first being colonized. Technically, the power that they wield in the modern day is not due to any noble privileges. Instead, during the founding of the country they were able to tie voting rights to land ownership, and these people own a lot of land which gives them a disproportionate level of representation. As the process of industrialization increases many of these families have turned their estates into manufacturing centers. Besides making them rich, this has allowed them to increase their influence over the population by becoming some of the largest employers of the urban populations.

A number of ancient ruins can be found throughout the country. Most settlers assume the natives to be primitive and simple people. In reality the continent has seen the rise and fall of several empires that at their height would have rivaled the nations of the Old World, and there are still holdouts from these civilizations throughout the country.

Many dangers can be found in this world, from menacing wildlife and bandits, to ancient relics, angry spirits, foreign invaders, and the beginnings of a civil war in the making.