The Final Frontier

I’ve made a few posts about a one-page roleplaying game that I’ve been working on called The Final Frontier. It’s a simple tabletop roleplaying game perfect for any tired game master who just wants to run a quick oneshot with their players.

While I was designing the game I tried very hard to imagine scenarios that could be solved without violence. The game is meant to put players in control of characters not used to daring adventures and life threatening situations. Instead, players are challenged to use mundane skills to solve the problems before them.

I like to think that I succeeded. In the past few weeks I played several encounters with my players.

In the first one, players encountered a cult worshipping an alien hiding under the ice of Europa. The alien was infecting members of its cult with a psychic virus that allowed it to control them. Its goal was to get enough cult members to build a ship capable to taking it back home. My players didn’t care about any of this. They got back on their ship and left the inhabitants of the Europa colony to their fate.

In the second, my players encountered a strange alien object passing through the solar system. Though they didn’t know it at first, the object was an alien probe designed to test any species it encountered. After years of intercepting transmissions from Earth the object used the harvested data to present puzzles to the characters to help its algorithms ensure that it has been interpreting the data correctly. By the end of it only player character achieved their desired surge in internet popularity and another experienced what he believed to be a revelation and left ready to found a whole new religion.

Why am I telling you all this? Because the game is finally posted on! You are free to name your own price for the game so please, go check it out be sure to tell your friends about it.

The Final Frontier (Take Two)

I made this one page rpg back in June. Now that I’ve finally had a chance to playtest it I’ve made a few changes. Mainly I got rid of the luck score and made each character’s health its own dice pool.

The aim of this game is to create low-combat, exploration based encounters, although combat is certainly possible. This does however require a lot of effort on the Game Master’s part to prep all the worldbuilding before the session. I’ll probably tweak this version of the game and then write a few scenarios to go along with it.