One of my favorite parts of science fiction is the mundane. I’ve always loved the array of municipal freighters and sky buses that can be found in Star Wars. I’ve not quite reached that level of depth with Red Suns, but I hope to get there eventually.
I have always wanted to draw. When I was little I thought I wanted to be an artist. Since then I’ve turned to science and writing, but art has long been an aspiration. I can draw some exquisite cartoon monsters but when I’m trying to worldbuild I struggle to draw the images that are in my head.
Why does this matter? Why can’t I just put the images in my head into words? Despite the cliche, a picture really is worth a thousand words, and a picture can immediately capture feelings that would take pages to describe. When I’m making notes for myself I often make quick sketches for own use that are not at all worthy of being shared publicly. So what is a writer to do?
Recently, I’ve discovered vector art, and it has been a godsend.
Rather than drawing every line with a stylus, you work with a series of pre-made shapes than can be combined and contorted to your liking. Your computer treats these shapes as a series of mathematical functions, which allows you to resize your work as much as you want without any pixelation. At first this doesn’t seem any more useful than PowerPoint’s shape tools. With time and a bit of imagination you’ll see what possibilities the medium offers.
For my vector art I went with Affinity Designer, a low-cost alternative to the Adobe Suite.
My first impressions of the software were a little underwhelming. What was I supposed to do with a bunch of rectangles? This simplicity is the beauty of vector art. You start with a selection of basic shapes, but you can endlessly manipulate these shapes to get whatever design you want. This makes it great for making diagrams or for people with shaky hands like me.
More than anything else, the great thing about this software and this medium, is that it makes it easy for writers and worldbuilders like me to put the images in their head on the screen in a way that you can feel comfortable sharing. You might have seen a few of my recent worldbuilding posts featuring artwork I made with Affinity Designer. Sure, they aren’t going to win any awards, but they’re clean and presentable and that’s really all I’m looking for.
Beyond the few beginner-friendly tools, Affinity Designer has a plethora of tools that are a complete mystery to me. Someone with more artistic ability and the time to tinker can make some really amazing pieces of art as evidenced by countless reddit posts.
So should you try Affinity Designer? For only $50 it’s an attractive option for more casual creators who don’t want to commit to an Adobe subscription. But if that’s too much for you, there are free vector programs like Inkscape that may be worth a look. But if you have the $50, or if the software is on sale, I’d say go for it. Affinity Designer finds a good balance between price, polish, and usability. Plus it’s a lot of fun.
When the nations of Oliad and Danacia began to realize their imperial ambitions they were faced with a challenge that they had never confronted before. As their colonial holdings expanded they were faced with the question of how their central authorities could quickly send directives to their scattered generals, admirals, and imperial governors. This was in the time before the invention of Sparrows and the telegraph, and neither kingdom had access to the Soul Stones used by older empires.
The solution that both nations settled on were the Flicker Lamps. These devices were made by taking a fire spirit and splitting it into many parts. Each part could then be sealed in a glass lamp and sent overseas to important governors and military commanders with at least one remaining in the homeland.
An individual with the proper training could then operate the lamp by causing it to flicker in coded patterns that would then be repeated by every other lamp in the set. This allowed messages to be quickly sent across great distances.
There were drawbacks however. The first being that they were expensive to make and required at least some sorcerous training to operate. Because of this they were typically only issues to important governors and high ranking military commanders who were responsible for passing messages on through more conventional channels.
There was also no way to send a message to just one lantern in a set. A message intended for just one person would be sent to all connected lanterns. Every set of lanterns was expensive to make and traveling with multiple lanterns, especially while on campaign was difficult. To address this most nations using these lamps created special codes that would be known only to certain lamp holders. This was not a perfect system and often led to information leaks when outdated codes were used, but it worked well enough for most communications.
With the later invention of the telegraph and Sparrows these lanterns fell out of use. But they are still kept as museum pieces and curiosities, and sometimes still employed by enthusiasts and secret societies.
This is the first bit of worldbuilding that I’ve posted in awhile. Don’t worry! I plan to post more in the coming weeks. Check out this link here if you want to see what else I’m up to. You can also follow me on twitter @expyblog!
Reddit is one of the biggest sites online these days with so many subreddits available that you are almost guaranteed to one tailored to your interests. Think of any hobby or weirdly specific meme format and there is probably a subreddit for it. So what if you’re a writer or worldbuilder, what are the best subreddits for you?
It should really be no surprise that r/worldbuilding ranks among my favorites. The subreddit has grown significantly in the past few years and welcomes worldbuilders of all levels of talent. New artwork, discussion posts, and resources are posted daily. If you stay on long enough you’ll begin to see who the regular posters are and get to watch their work grow and develop over time. My preferred way of browsing this subreddit is to sort by new and look for discussion posts. Participating in brain-storming sessions or answering questions about your own world is a great practice and a good way to finally flesh out parts of your setting you may have overlooked and been putting off for later.
Imaginary Network Expanded
The Imaginary Network is a cluster of related subreddits dedicated to posting all sorts of art with credit to original artists. I like to browse through it when I’m facing off with writers block. My personal favorites are r/ImaginaryBeasts for making up new flora and fauna, r/ImaginaryBattlefields for thinking up climatic showdowns, and r/ImaginaryStaships for when I need my daily dose of SciFi.
When you feel like writing but don’t know what or you’re just looking for a challenge, r/WritingPrompts is sure to help with its long list of user-submitted starting points that range from established fandom to completely originial premises. The subreddit also hosts contests from time to time and has been the route through which many users have gotten their writing noticed. Writing a response to a popular post it can be a good way to get your writing more exposure online. Several frequent posters maintain personal subreddits to showcase their writing. Unfortunately, popular promts are often highly specific or tied to a certain fandom. If this is a deal breaker to you prefer something with a little more freedom then try the less popular r/SimplePrompts.
If you’ve made a battle map for your D&D campaign, a fantasy island, a political map of your alternate history scenario, or you just like making maps then r/mapmaking might be the place for you. Like r/Worldbuilding it’s welcoming of all skill levels and is a great place to post if you’re in need of advice or feedback. Just make sure you have all your rivers drawn right before you post.
A lot of us like to bang our heads against the wall trying to design sprawling worlds to rival settings like Forgotten Realms or Middle Earth, but attempting a project with such a large scope takes time and may very well lead to disappointment when progress doesn’t come as quickly as hoped.
The good news is that you don’t need to design and entire world. Plenty of interesting stories can be told that take place only in a single valley, forest, city, forest, or even house. If you are designing a setting for your stories to take place in the you need to be honest with yourself about the story’s scope. Figure how much space your characters need and stick to it, make a few one-line summaries about far off lands that you can expand on if needed. Doing this will help you keep your goals in mind and prevent your worldbuilding process from taking over your writing process.
When it comes to worldbuilding there are two basic methods; Top Down and Bottom Up. The process I am describing here is called Bottom Up, where you start by building up a small corner of the world and then expand in scale to fill in the rest of the map. If you have a story to tell and don’t need an entire world to do it, this is where you would start.
For me, if I am going to build a world Bottom Up then I prefer to start at the national level. Even if I only have need of one or two locations in it, I like to have an idea of where my characters might be from and a general idea of events elsewhere that may have an influence on the course of their lives. This approach also makes it easier to focus on a world’s minutia, if that’s what you’re into, rather than getting distracted by what might be hiding in distant lands.
This list of questions is meant to help focus the scope of a worldbuilding project, and help you to decide on what matters in your setting and what does not.
Where is the country located?
Where a nation is plays a huge role in its success and failure. Just as it is hard to become a major naval power without easy access to the sea, it is also hard to build significant influence abroad if your tiny kingdom is sandwiched between two giant superpowers.
Rivers create avenues for trade and enable farming, mountains provide natural barriers and refuges for outcasts, forests and swamps provide a ready source of timber and place to hide all the things that go bump in the night.
Once you know what stories you want to tell, you can design your geography to create the setup to make it possible.
Where are the people from?
Mass migrations and invasions are hugely influential in our own history and can create divides within a populace that can last for centuries. A small group that speaks one language ruling over a much larger population is a situation that is almost guaranteed to spark conflict. Migrations can also explain why certain languages are spoken, or why your country has five different holidays on the same calendar day.
Going back further, these migrations can play a vital role to constructing the country’s mythos. Perhaps these people were once nomads and settled down after receiving the sign from the gods. Or maybe some of your characters are refugees that have been taken in and are trying to survive in an unfamiliar and possibly even hostile land.
Where are the major cities?
When your farmers go to market, where do they go? Where are the train junctions? Where do people send their children off to school? Where do they go on pilgrimage? What are their industries?
Besides the obvious points that major cities are home to centers of military and political power, they may also be the centers of regional rivalries or home to minority ethnic groups. People from different cities might speak different dialects, wear different cloths, celebrate different holidays, or speak with different accents.
Regionalism is an important part of this. No country is truly homogenous. The monolithic nation states today only seem that way because of decades if not centuries of effort expended to create a sense of national identity. In reality separate regions within a larger country may be fierce rivals, and may even hate each other. Or may compete for lucrative contracts and trading partners. In a nation with less centralized authority, these cities may even enter into their own treaties with foreign powers.
What do the people believe?
Religion can serve to unit a populace around a core of shared goals and values, or it can serve to drive a wedge between different segments of the population. Deciding what people believe goes a long way towards explaining their motivations and their biases.
Similarly, consider whether this country as some sort of national mythos around its creation. Does it see its history as a long and drawn out struggle for freedom, or do its leaders preach a vision of the future in which they dominate the continent? Just like religion, founding mythis can act as powerful motivators.
Who is the government?
Few things tell you as much about a country as who gets to participate in government and there are lots of interesting spins that can be put to make an established system of government unique.
First decide who has the power, the people, hereditary nobles, the king, the church, the rich. The possibilities are nearly endless here and you are free to imagine all sorts of checks and balances, traditions and laws surrounding voting, and even past civil wars that have shaped politics in the country’s “present.”
Once you know who calls the shots, you can start to imagine who might be demanding a larger voice in government.
Who are the country’s neighbors?
I warned before against trying to create an entire world when you only need a small corner of it. That said, it’s important to know where the nation stands. A quick list of what countries border this one, who its allies and enemies are, and who buys what from who will help you get a clearer picture of that larger world.
If the country’s neighbors are likely to play a larger role in your story you might spend a few more paragraphs on past conflicts, customs, and clothing so that you can quickly create foreign characters for your protagonists or player characters to interact with.
Armed with this brief outlining you’ll be able to quickly incorporate one line references to far off places. Small details like this are a huge part of what gives a setting sense of size and depth.
Do you prefer this approach, or would you rather build your worlds from the top down?
There are many more questions that can be asked to facilitate this Bottom Up approach. Find me on twitter if there is one that you’re especially fond of or wish I had included.
All good genre fiction needs its technobabble. However wacky and unreal you want to make your universe is okay so long as it is backed up by consistency and enough internal logic to make your readers suspend their disbelief for a few hours.
History is full of discredited theories and failed hypotheses. Some were just plain outlandish when they were first proposed and still are, others seem to make sense at first but fall apart under scrutiny. Even though they have been debunked or misrepresented, these five examples of pseudoscience may serve as starting points for those worldbuilders looking for a way to justify their strange tech and magic spells.
The Sapir-Whorf Hypothesis
Linguistic relativity began as the idea that the language a group speaks influences the way that its members look at and think about the world. Forms of the hypothesis varied from declaring that language determines the way the speaker looks at the world to merely influencing a speaker’s world view. Debates about this topic have been going on since Plato’s time but for the most part the Sapir-Whorf hypothesis appears to have been discredited.
Even so, the idea that language can influence a speaker’s mind is incredibly compelling and gives us a great starting point for explaining magical languages without necessarily invoking true names. Might some industrious wizard have designed a language to shape its speaker’s mind to better accomodate to spell casting or to lessen the risk of magical misfires? What I like best about this idea is that it allows for competing magical traditions. I love magic systems built around true names like in Earthsea but they make it hard to imagine different cultures having different approaches magic. Using something like Sapir-Whorf lets us have different cultures each with their own magical languages, or schools of wizards devising languages optimized for their particular niche.
There was a time when people thought that combustable materials contained a unique element that was released when burned. They called it Phlogiston. Unlike the Sapir-Whorf hypothesis which sounds convincing at first, the flaws with Phlogiston theory are immediately apparent. That said, it would provide a great explanation for all manner of steam punk goodness.
Need an explanation for why those little brass cylinders are able to power your automatons? Just use Phlogiston! All you need is for some mad scientist to find a way to extract and bottle phlogiston and you have a ready made battery for all your science fiction needs.
Unlike the other examples on this list, quantum physics is a very real but also very misunderstood part of science. I personally cannot think of anything that is misrepresented to a greater degree in science fiction than quantum physics, and I’m not sure many people actually understand it either. At a certain scale, we’re talking protons and electrons and even smaller, classical physics no longer describes what we are able to observe. Quantum physics describes interactions on this subatomic scale. That’s it.
Yet it has been used in many works (and by modern day snake oil peddlers) to explain many apparently magical effects. And if you’re writing genre fiction then that’s perfectly okay! Quantum physics has a lot of weirdness to it that is unintuitive for most and science fiction is all about science that has yet to be discovered, so don’t feel bad if you use quantum entanglement or tunneling to explain away your new warp drive. The audience wont mind.
It was once thought that light needed some medium to travel through on its journey between the Sun and Earth. In the nineteenth century there were some who proposed that some luminiferous ether existed between the planets that allowed light to travel. This was of course disproved, but like phlogiston it holds lots of potential for writers of steampunk fantasy.
What might the ether do if it could be harnessed? It could hold the key to powering giant brass spaceships, or be tamed to craft constructs from hardened light.
There was a time when it was thought that living matter was fundamentally different from inert materials. This was disproved when urea was successfully made from inorganic starting material. That said, the idea that living things contain a “vital spark” is hugely useful in fantasy fiction.
Immediately it provides a power source for spells, justification for ghosts, a way for enlightened characters to sense the presence of others, and has lots of avenues to be exploited by the villains. What happens when a character’s vital spark is stolen? Can illnesses affect their spark? Does losing their spark kill a character or just make them husks of themselves? Can sparks be recycled?
There are plenty of other examples of pseudoscience that I could have referenced here. Just one example could be the topic of an entire book. These are just a few that I personally find to be especially interesting. The point I am really trying to get at is that history is filled with misconceptions and while they turned out to untrue in our world the “what if?” part of worldbuilding allows us to explore settings where the unreal is real. Many of these ideas are specific to particular eras in our own history, most of the examples I have used would not be our of place in our 19th or early 20th century. In many cases they show a desire to better understand our world and a desire to fit classifications and causes to observable phenomena. Crackpot theories and pseudoscience show a world where science is advancing, it’s up to you the writer to decide how accurate they are.
Have a favorite superstition that I didn’t mention here? Find me on twitter @expedition_blog to let me know!
1. Jotter XL
I love Jotters. I love the simple design, the refill options, the affordable price, and the history. Parker has been making Jotters since 1954, meaning there are plenty of variations on the classic design for anyone who just isn’t happy with the standard. But despite my great love for these pens they sometimes feel a tad small in my hands, so when the Jotter XL came out I was ecstatic. The XL takes the same refills as a standard jotter and shares the same design language, but according to Parker’s website the pen is 7% larger than the standard model. This may seem like only a small change but makes a huge difference in how it feels to hold. For me it creates the perfect ergonomics for what was already an almost perfect pen.
2. Rotring 800 Ballpoint Pen
Rotring’s ballpoint version of their 800 mechanical pencil was something I waited awhile for. Their industrial aesthetic and sturdy build quality make them easy favorites, even if the price can be a little eye-watering. Even the box has a great design. All the writing utensils in this series come in a slim triangular box that immediately sets it apart from other pens. My one complaint is that sometimes the barrel feels a little too small in my hands, but the knurled grip greatly offsets this.
3. Lamy 2000
In some ways Lamy seems to me like the Apple of pens. Their products are well built, fun to use, but sadly proprietary. Lamy ballpoint cartridges are a pleasure to write with but are not the parker-style refills that come in most of the pens I have. That said, Lamy makes some of my favorite pens like the Lamy 2000. It’s got a simple design and hefty feel and comes in several variants if you’re someone who needs a multipen or just likes having the complete set.
4. Cross Tech2
A lot of pens nowadays come with a built in stylus that I’ve never found much use for. But I am a sucker for finishes that Cross puts on their pens and the stylus point on the end looks good aesthetically. It’s just a good, quality pen with a nice feel and a great finish.
5. Pentel Energel
I love to see variety within a product line, it helps to satisfy my urge to collect. And Pentel’s Energel line does the job splendidly. The pens come in multiple colors, nib sizes, and price points. You want to just spend a few bucks on a pen to take notes with in class? Energel has got it. You want a fine point for scribbling in the margins? They’ve got that too. They even have a more upscale model with the same refill if you need something that works as a gift or looks good in meetings. Like the Pilot G2s or parker-style refills, this is a line that has a lot of versatility, with a well-made cartridge that can be used in a wide number of formats to suit your use-case and preferences.
I may earn money from qualifying purchases made through amazon affiliate links.
I have been steadily moving away from Apple products for years. I traded in my old iPhone for a Samsung three years ago and my macbook for a windows laptop last year. So it was something of a surprise when I found myself looking at iPads when they were on sale at Best Buy. I had been wanting a tablet for awhile. Since I go away for weekend trips a lot I wanted something lighter that I could take with me to get some work done (but not too much!) and also keep up with writing. At first I was torn between a Surface, the Galaxy Tab S6, or an iPad. As much as I like windows it doesn’t seem as tablet friendly as I would like and I didn’t really want a secondary device that could run too many of my work programs. As for the Galaxy Tab, I was intrigued by Dex and the included pen but I just couldn’t bring myself to make what is honestly a luxury purchase without being sure that I would get software updates for the foreseeable future. In the end I decided on an 11-inch iPad Pro with 256 Gb of storage, 2nd gen Apple Pencil and an Apple Keyboard Folio.
Now that I’ve been using this iPad for a couple weeks I’ll be sharing my thoughts on its capabilities as a writing machine.
There were a few uses I had in mind:
- – Reading books on Kindle and Google Books
- – Taking notes in class
- – Referencing text books and rpg rule books
- – Writing on the go
In all of these categories it has done great so far. The bigger screen makes Google Books a much more pleasant experience and digital textbooks feel so much more natural when read on a tablet versus a computer screen.
When it comes to taking notes this things works even better than I had hoped. I’ve long resisted digital note taking, but I’ve gotten tired of carrying so many books with me and I’ve been looking for ways to slim down my every day carry. Being able to keep everything on an iPad has significantly lightened the load, and the apple pencil is probably the best stylus I’ve ever used. There are a lot of note taking apps available for the iPad, but I’ve just been using OneNote since it syncs with all my other devices through Office365.
As for writing I was pleasantly surprised. Some reviews I read were critical of Apple’s own keyboard case but I liked its slim profile and not having to worry about pairing or charging it. The key travel is acceptable, not huge, but each key does have a satisfying click when you press it. I might not end up writing a full novel on it, but for the amount of use I intend for it to get it works perfectly. But if that’s not your thing and you want a keyboard case that offers function keys, then products like the Logitech Smart Folio can be found for less money and are well-reviewed online.
The newly added mouse support provides a non-touch option for interacting with the device. You can now link a Bluetooth mouse to your iPad under the assistive touch settings. It’s not what I would choose to use as my primary means of controlling the device, but it makes editing text a whole lot easier.
One thing I did not expect to find myself doing on this tablet was much gaming. Seeing as I have rarely given much thought to mobile games I was not expecting to recognize so many titles on the app store. I immediately purchased Rome Total War and so far it seems to run surprisingly well. Now I just need to protect my wallet and keep from buying KOTOR or Stardew Valley or else my productivity will take a nose dive.
Overall I have been incredibly happy with this purchase. It’s always a little nerve wracking to make a major purchase, even if you have given it a lot of thought before hand. I have hardly even begun to utilize the device to its full capabilities and already it has proved its worth. So if you’re like me and wondering whether you can make much use of a tablet I’d consider going to the store and trying them out. They are a lot more capable than you might think.
Note: I may earn from qualifying purchases made through amazon affiliate links.