I’ve starting telling people that reading is not a main hobby of mine, instead I say its buying books. It’s not that I don’t read them. I do. Eventually. I just buy them faster than I can ever seem to read them.
There is just something incredibly soothing about being in a book store, and if I have money in my pocket then it can be hard to stop myself from taking at least one home with me.
I am excited about all of these books, but the ones I am most looking forward to reading are The Lord of the Rings and The Hobbit. I originally read both for the first time in middle school, but I have been wanting to re-read The Lord of the Rings and decided to get a more premium edition to go with the Earthsea Omnibus that I got in October. Then, when my mother saw what I had bought she decided to gift me her illustrated edition of The Hobbit. Which to me seems fitting since it was originally because of her recommendation that I first read these books all those years ago.
Now all that’s left for my collection is a new copy of Dune. Anyone know where I can get a nicely bound version of the book?
The picture now occupying the banner space of this website is a new map of my Sprawling Iron setting that I made using wonderdraft. If you think it looks a little like North America you’d be right. The setting is inspired by 19th century USA and incorporates a heavy dose of fantasy elements.
Ancorda is the main country of this setting and is analogous to the United States. The current year of this map is 835. It is a time when the country is expanding westward and facing a number of the challenges associated with governing these vast new expanses of territory. There are gold rush towns, seedy ports, train heists, and more than a few mystical threats to be found by travelers heading west.
Politically the country is dominated by old aristocratic families who own vast estates on the east coast. These families are descended from the original noble patrons (mostly the younger children and outcasts of established old world families) that came over when the continent was first being colonized. Technically, the power that they wield in the modern day is not due to any noble privileges. Instead, during the founding of the country they were able to tie voting rights to land ownership, and these people own a lot of land which gives them a disproportionate level of representation. As the process of industrialization increases many of these families have turned their estates into manufacturing centers. Besides making them rich, this has allowed them to increase their influence over the population by becoming some of the largest employers of the urban populations.
A number of ancient ruins can be found throughout the country. Most settlers assume the natives to be primitive and simple people. In reality the continent has seen the rise and fall of several empires that at their height would have rivaled the nations of the Old World, and there are still holdouts from these civilizations throughout the country.
Many dangers can be found in this world, from menacing wildlife and bandits, to ancient relics, angry spirits, foreign invaders, and the beginnings of a civil war in the making.
Lately I’ve been interested in the history of warships, and by lately I mean the past year. More specifically, I’ve been interested in the ironclads and pre-dreadnoughts that nations were building in the late 1800s.
Most people reading this probably know about the USS Monitor. During the Civil War, the American government hired John Ericsson to build a ship that would be a match for the South’s new ironclad; the CSS Virginia. The Monitor represented a major advance in ship design, and its construction resulted in forty patentable inventions.1
The Monitor was just one of many designs that were tried during this era, and the sheer variety in designs is what I find so fascinating. It was a time of great technological advancement, and designers were looking to both the past and future when building these ships. This hybridization of new and old ideas can be seen in the inclusion of rams on many pre-dreadnaught warships, which went on to encourage new innovations in damage control onboard ships. 2
Finally, there were ships like the Mikasa, Japan’s flagship at the battle of Tsushima in 1905, that more closely resembled what think of when we imagine a battleship. For a time she was the most advanced warship in the world, but that title was soon lost with the coming of the new dreadnought battleships.3
If you want to read more about these ships, Wikipedia has a wealth of information on the many ships of this era. For me though, that wasn’t enough. Whenever I start to develop an interest in something I start looking for books on it. I’ve referenced the three books I’ve found on the topic so far, and if you’re interested in reading them I’ve cited them at the bottom of this post.
So what use are these ships to world building? First off, many ships of this era have a unique aesthetic that can help set the tone of your setting. Seemingly anachronistic designs lend themselves well to steampunk settings, or to periods in which your world is undergoing rapid technological advancement.
I have also found that outlining a nation’s warships helps me wrap my mind around where its priorities lie, and how it’s going to interact with its neighbors. The reason for this is that warships are expensive, and their presence is an easy way for countries to show off their military and industrial might. If your country should find itself in possession of a large colonial empire, it’s going to need a large and modern navy to protect all of its territory. On the other hand, a fleet of older warships might help to showcase a country’s lack of resources, or otherwise help to illustrate the outdated thinking of its leaders.
From a story telling perspective warships have a huge potential for adventure. A good ship could take your characters around the world and back. Encounters between old and new warships can show the reader what sort of changers are occurring in your world.
Researching historical designs will help you get an idea of what these ships is capable of. This information can come in handy if your character’s ship runs into trouble. What the ship can and cannot do are going to determine whether your characters will be able to stand and fight, attempt a retreat, or find a way around the obstacle.
What sort of research have you done to build your worlds? Leave your thoughts in the comments below.
Warships of the World to 1900 by Lincoln p. Paine p. 108-110
An Illustrated Encyclopedia of Battleships: From 1860 to the First World War by Peter Hore p. 38.
Battle at Sea: 3,000 Years of Naval Warfare by R.G. Grant p.252