I made this one page rpg back in June. Now that I’ve finally had a chance to playtest it I’ve made a few changes. Mainly I got rid of the luck score and made each character’s health its own dice pool.
The aim of this game is to create low-combat, exploration based encounters, although combat is certainly possible. This does however require a lot of effort on the Game Master’s part to prep all the worldbuilding before the session. I’ll probably tweak this version of the game and then write a few scenarios to go along with it.