Brandon Sanderson’s Massive Kickstarter

Fantasy author Brandon Sanderson, famous for completing The Wheel Of Time series after Robert Jordan’s death, his writing classes at Bringham Young University, and his massive Cosmere setting in which the majority of his books take place trolled his fans on Youtube this week.

During his weekly update on Monday, he announced to his fans that he had a big announcement regarding his career that he would be making on Tuesday. Rumors abounded online. Some fans wondered if the author was ill, others suggested he might be stepping away from his sprawling Cosmere universe or bringing in other authors to help him complete it.

The truth was far more epic, far funnier, and a masterclass in trolling. Sanderson, already known for his insane level of productivity, revealed that the lack of convention traveling during the pandemic gave him more time to work on his side projects. He revealed that he wrote not one, not two, but five novels during the pandemic. For fun. He then went on to explain that four of these novels will be released in 2023.

Fans of Sanderson will be able to sign up to receive these books quarterly by signing up for his Kickstarter. The lowest tier includes just the ebooks. Physical books are available in higher tiers, as are swag boxed, and signed copies. Set up initially with a $1 million goal, it rocketed past $10 million in the first day and will probably exceed $20 million by the time it’s done.

Commentators like Daniel Greene and others have been quick to declare that Sanderson reinvented the publishing industry in a day with his Kickstarter. While other authors such as John Scalzi and Brian McClellan were quick to point out that most authors do not have a fandom large enough to pull a similar scheme off, Sanderson’s Kickstarter is showing the rewards that authors can reap if they put time into building their community.

Unfortunately, few authors have the time, resources, or Sanderson’s dedicated social media team. However, we can hope that his work will be an example for traditional publishing houses to follow as they continue to adapt to the changing markets of the 21st century.

As of this writing, there are twenty-seven days left to sign up for Sanderson’s Kickstarter. Best get over there before time runs out!

What Makes You, You? Memory, Identity, and Digitization In Fiction

I’ve been consuming a lot of science fiction lately and something that comes up a lot is the idea of mind uploading and even a digital existence. It’s even something that may one day be possible in our own world. Scientists have been able to simulate the entire brain of a worm already and many futurists expect up to one day to be able to copy and simulate our entire minds in computers. This would mean many interesting things for the future of longevity and space exploration. Why pay to ship an entire crews’ bulky, resource-consuming bodies when you can just upload their minds to a robotic probe and send them on their way? Entire populations could be digitized and live on in a simulated world where they would be safe from natural disasters and be able to persist long after their fleshy meat bodies would have decayed and consumed all the available resources.

Most narratives that incorporate digitization treat it as somewhat routine. Characters are able to move from one body to another as needed, create copies of themselves to act as messengers, and continue to interact with the world long after their physical selves are gone. Authors have explored a myriad of ideas relating to this concept but there are a few questions that keep gnawing at me.

What makes a person a person?

If you made a copy of yourself with all your memories and personality you could hypothetically sit in a room together and have observers unable to tell you apart. You both have the same memories, personality, appearance, and you both claim to be the real you. Which is it? Similar to how a transporter would kill someone and then reconstruct someone every time it was used, digitization coupled with discarding the original does the same.

The question then is what exactly makes a person. In this post, we’ll look at how several books deal with this digitation technology.

A Memory Called Empire

A Memory Called Empire (Teixcalaan Book 1) by [Arkady Martine]

We’ll start the list with the setting that uses digitization the least. The inhabitants of the remote Lsel Station, in an effort to preserve vital knowledge, record the memories of their most important citizens and implant those memories in the most qualified successors that they can find. This technology is kept secret from outsiders and Lsel Station is careful to prevent destabilizing individuals from being added to one of these imago lines. Basically, the people of Lsel have fancy Trill Symbionts.

Since very few people have these imago machine implants we mostly only see how the protagonist adjusts to her newly implanted memories. At times she has trouble telling her feelings and memories apart from her predecessor and she often struggles to explain to others that she is not becoming her predecessor, rather they are merging to become an entirely new person. Of all the entries in this list, it spends the most time contemplating exactly what it means to be yourself.

Old Man’s War

Old Man's War by [John Scalzi]

John Scalzi’s first novel was about an interstellar government that picks and chooses who gets to leave Earth. Out among the stars, humanity is at war with countless alien species. Meanwhile, on Earth, things don’t look much different from today. To get off Earth a person has to be either from a disadvantaged nation facing overpopulation or a senior citizen from one of today’s leading powers to enlist as a soldier with the Colonial Union.

By limiting Earth’s contact with space, the CU limits who can leave and creates an incentive for people from Earth to unknowingly sign up to participate in the CU’s constant wars of expansion. This all works because they map out all the structures of the brains of these older and wiser recruits and give them vat-grown bodies to fight the war in. When they’re done with their tour of duty they get a younger civilian body and a plot of land on some newly settled world.

Digitization in this setting is really only used to give soldiers useable bodies and saves the army time that would otherwise be spent fixing damaged bodies. But it doesn’t seem to be used to provide any kind of immortality. Once a person is discharged they don’t get any new bodies. The only deviation from this use case is when the recorded memories of a fugitive are implanted in a brand new body and this duplication of a living person seems to cause some issues for the clone that receives the memories.

In this way, the books avoid the thornier questions that other works explore when it comes to this technology. More specifically the fact that if such technology existed it would likely allow the rich who can afford new bodies to “live” indefinitely while the poor make do with just one existence. Instead, those who are able to take advantage of the technology normally die some kind of horrible battlefield death shortly after they get their new bodies. The problem pretty much solves itself.

Revelation Space

Revelation Space (The Inhibitor Trilogy Book 1) by [Alastair Reynolds]

Mind transference is a lot more common in this series and unlike Old Man’s War, there’s some disagreement among different characters whether a digitized person is actually a person.

There are two types of digitized people. Alpha Levels are simulations created by taking highly precise scans of a person’s brain. This scan tends to destroy the person’s brain in the process and the early attempts at digitization quickly went insane. The others are the Beta Levels, simulations created by an AI that has watched a person’s every move and use that data to predict how a person would act in a given situation. It’s important to note that a Beta Level will tell someone that it believes itself to be the real thing. That’s what the real person would do after all.

Beta Levels are generally implied to be an inadequate version of the digitization process and the first one we meet in Revelation Space begins by demanding to know what happened to their Alpha Level. It’s clear that the Alpha Levels are the ones considered to be truly sentient.

Altered Carbon

Altered Carbon (Takeshi Kovacs Novels Book 1) by [Richard K. Morgan]

In Altered Carbon, every person is implanted with a stack at birth that records their mind every second of every day. The people who can afford to transfer in and out of bodies at a whim. To shorten travel times, to prolong their lives, to get fancy implants, or just because they felt like having a different look that day.

Those who can afford to treat bodies like outfits that can be discarded and it’s clear that most people view what’s stored on their implanted stack to be their actual selves. The only thing they have to fear about the death of their bodies is that they might not be able to afford a new one, or that if their new one is not a clone of their original that their family might not recognize them.

It’s also clear that at least some people in this setting have sat and thought about what it means to make multiple copies of a person, which is a crime in this series. There are also characters who have offsite backups so even if their stacks are destroyed they can reload from an earlier save.

Depending on how you envision the stacks to work all of this could mean constantly dying over and over again or just moving files from one place to another. It gets a little trickier if you start to think about double sleeving and off-site backups.

For the most part, these books seem to focus on matters of identity and inequality in a world where bodies are treated like outfits. Many of the “lizard brain” tendencies like nicotine addiction, muscle memory, etc stay with the body. So someone that re-sleaves frequently might find themselves suddenly saddled with a smoking habit or stay up staring into a mirror at a reflection that they can’t convince themselves is them.

The Culture

Consider Phlebas (A Culture Novel Book 1) by [Iain M. Banks]

Of all the books in this list, The Culture novels probably spend the most time on the ethical aspects of simulation and digitization. Including protracted discussions on whether turning off a simulated universe constitutes murder or not. Some characters are fine with making copies of themselves to send on trips or missions and then merging the memories the other gains, thus “killing” the copy, others see this as murder and allow their copy to continue once its purpose has been served.

What makes The Culture different from the other settings explored here is that the characters can actually afford to contemplate the ethical and philosophical questions that this technology requires. Citizens of the Culture live in a post-scarcity society where anyone who needs a new body or a new copy of themselves or a new backup made can have it in an instant.

Conclusion

If you think about the idea of digitized intelligence long enough the concept will probably begin to confuse you, amaze you, and maybe scare you. We’re not in a world where such a thing is possible yet, but it’s not much of a stretch to think that mind uploading will be possible in the near future.

But would it really be you? Sure, a digital copy might have your memories and act as you would have, but you won’t get to have the same experiences. You’ll be either somewhere else or you will be dead. This begs another question; does it matter?

Even if it’s not really you, digital copies would allow some aspect of you to continue on. It’s a way for a person to leave their mark and express their wishes long after they are gone. For their loved ones it could be a great source of comfort or it could veer far too close to the uncanny valley.

Ultimately I think it’s up to the individual and the peace of mind that their backups provide for them. What do you think? Let me know with a comment or on Twitter @expyblg. I can also now be found on Facebook @expyblg!

I Lost NaNoWriMo

And it’s one of the best things I’ve ever done.

From Pexels

To be clear, writing 50,000 words in just a month is a tremendous accomplishment, but 50,000 words in a month does not a novel make. In full disclosure, it’s almost a month since November 30th and I am at about 34k. That’s okay. Because I am here to tell you about the true value of NaNoWriMo.

The true value of NaNoWriMo is that it forces you to write. It forces you to think about what you want to write, plan out your writing process, and then execute it. If you can finish then great! If you can’t that’s okay! I would have loved to finish within a month, but I learned a lot about myself in the process and what I need to write effectively.

Here are a few of the lessons I learned.

  1. Planning is key. I’ve always been a pantser. For years I have told myself that if I make an outline I will get bored. I was so, so wrong. I never realized that writing off of an outline requires a huge amount of pantsing. We all outline in different ways, but for me outlining means knowing all the different plot points and naming the main characters. The pantsing comes when I am figuring out how to get there.
  2. I am a night person. The greatest thing about NaNoWriMo is that their website provides tools to track you writing. After every writing session you can tell it how many words you wrote and eventually it will tell you things like when you do the most writing. I get the most writing done between 11 pm and 12 am. Which makes sense, I’m a night owl after all, I just wish inspiration didn’t flow so easily at bed time!
  3. Writing every day is important. In order to reach 50,000 words in a month you need to write on average approximately 1660 words every day. I didn’t come close to that on a daily basis but on some days I surpassed it by several thousand words. No matter how quickly you write there is incalculable value in sitting down and writing every day. Soon enough you learn how to grind through the slower parts of the narrative that we all struggle to get through.
  4. Just write. If you are like me you’re always thinking about what to write next. Here’s the thing though, it doesn’t matter how much you think, you have to write. No matter how polished you think the idea is, no matter how unwork together the words do you just need to write. Write what you are thinking in the moment. Write the ideas you have now. As you write you will notice things that you could phrase better and you will probably realize that the plot needs some big changes. All of that can be fixed latter. The most important part of any first draft is that you get words on the page.
  5. It doesn’t need to be perfect. What you are writing now will probably not be the final draft. It will be the first draft, or maybe the pre-first draft (is that a thing?). Write waht you can now and know that you can polish it up later. Writing is about getting words on the page and then refining them. Don’t let the perfect be the enemy of the good.

If you didn’t want to read that here are the spark notes. Outline in advance, be ready to improvise, write every day, write when you don’t want to, and be ready to write garbage. I’m no saint, I’m still working on all of these five points. Still, I’ve learned so much from participating in NaNoWriMo and I recommend it to any other aspiring writer.

I know I will be doing it again next year.

Page Break with Brian McClellan: The Perfect Podcast for Creatives?

In short. Yes.

Brian McClellan is the author of The Powder Mage Trilogy and Uncanny Collateral. Now he’s a podcaster as well.

Page Break is an interview-style podcast where Brian sits down with other creatives and talks to them about their work. But don’t worry, you won’t need to be familiar with the person’s work to understand the conversation. Instead of focusing on any specific work by that episode’s guest, Brian talks to them about their career path, their creative styles, what their segment of the industry is like, and their recent meals.

The best part of all this is how relatable it all is, and affirming too.

It’s easy to see a name on a book cover or in end credits and forget that there is a real person behind the name. It’s also hard to convince yourself that you might be able to be the person behind the name one day. Page Break brings the people behind the names into the light in an incredibly relatable way. A way that makes you think that you could do it too.

Each of them has a different path that brought them to where they are. A great reminder that there is no one right way to create, you just have to keep working at it.

Animals That Should Have Been Domesticated

Creating fictional animals is hard, but there is another way. Instead of inventing your own animals, just use animals that are dead.

And no, I don’t mean the dead cat that you saw run over in the road. I’m talking about the world’s megafauna. The massive animals that once roamed this world and are now long gone. I know I’m not the only one who has ever looked at a picture of one of those beasts and thought “I wish I could pet that.”

When I see one of those pictures I see a lost opportunity. I see a creature that could have lived alongside humans. Horses and dogs and cats are great, I love them. They have their place in fantasy and I don’t think that they can be replaces. At the same time, why create new fantastic creatures when we can draw on Earth’s past? So here are three extinct animals that I think would have been really cool to have as pets.

Ground Sloths

Modern sloths are cool but I am not sure what they could be used for

Listen, I know that sloths seem useless now. Cute, but useless. But I really think that they are capable of great things. Imagine those claws! Imagine that size! I’m not imagining these things as a mount (but they could be) but imagine how useful those claws would be for diggin or pulling our tree stumps, or how the giant sloths could help to carry heavy loads. A traveling merchant with a ground sloth would be really cool.

Saber Tooth Tigers

I wonder if those teeth could be turned into knives…. Photo from Wikipedia

The decline of megafauna is often linked to the spread of humanity because we tend to kill everything. One thing that may have suffered from the decline of megafauna is the the saber tooth tiger that hunted them.

Now I know, a big cat with teeth that big can be scary, but imagine if we befriended them. They were suited to hunting big things, we were (are) suited to hunting everything. That doesn’t mean we don’t need help. Sure, dogs are great, maybe the greatest, but imagine a giant house cat with giant fangs charging towards your enemy. That beats any dog.

Woolly Rhinos

I’m just saying, one of these would be way scarier than a horse.

Everyone loves a rhino. If you’re like me as a child you only got to learn about the rhinoceroses that are native to far off lands. You might also have been upset to learn that we used to have an animal as ubiquitous as the woolly rhino right here in North America.

If bread in sufficient numbers these animals would have been so much better than horses. They come with horns! Just imagine for a second the rohirrim mounted on rhinos charging into ranks of unprepared orcs.

What extinct animals do you wish were still around today? Let me know in the comments!

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Tales From The Golden Fleece Inn

“Stupid,” Sarah mumbled to herself as she trudged along. “That was stupid.”

She shouldn’t have gotten involved, should have done a better job of hiding those papers. Now all her accounts were gone, and she was alone and cold. She touched her hand gingerly to the side of her face. It was still tender. Would it bruise? Probably.

Where was she?

She looked around. She had taken off running from her apartment and how she was on a street she didn’t recognize, and she was severely underdressed for the weather. Her watch said it was nearly midnight…

This is the first story in a series set in The Golden Fleece Inn, an ancient establishment located outside of the material plane. Continue reading on Wattpad.

Twenty Questions to Ask About Your Fictional Country

Okay so maybe it’s more like forty-ish. It’s hard to design a country from scratch. Many authors have to design at least several. If you’re sitting in front of a blank page scratching your head, this list is for you.

1. What is the climate like?

Us humans are pretty adaptable. We make otherwise hostile environments work for us by tailoring our clothes, our diet, and our homes to the local climate. Even ceremonial or luxury objects are descended from very practical pieces of technology.

2. Is it landlocked, coastal, or an island?

There’s a reason that most population centers are near a body of water. Water is literally life. It hydrates us, harbors fish and seaweed, and lets us move faster and easier than we can on land.

3. What resources are present?

Natural resources provide the foundation for an advanced economy. Without a strong foundation, the people of this country might be dependent on foreign supply lines.

4. What is the terrain like?

Is it wide and flat? Or rugged and mountainous? The easier it is to travel and communicate the easier it will be for a central government to exert control.

5. Are there any natural barriers that would impede movement?

Does an ocean or mountain range protect the country from invasion? Do its rocky shores make a harbor difficult to build?

6. Where are the sources of water?

Is it everywhere or nowhere? Who controls the potable water?

7. How many languages and ethnic groups are present?

Do the people see themselves as part of a single whole or are they just temporarily united for the next few decades or the next century?

8. Have any of these people been recently displaced?

Have these displaced persons been accepted by their new community?

9. How is society organized?

Who has all the money? Who does the populace listen to?

10. What form of government is there?

Is it a new democracy? An ancient autocracy? Something in between?

11. Do the people look favorably on the government?

If someone were to start a revolt how many would be likely to support them?

12. What religions are practiced?

Possible flavors include monotheistic, polytheistic, animistic, ancestor worship.

13. Is there a state religion?

Does that state religion tolerate competitors?

14. Who are the country’s neighbors?

And if there are neighbors, do they get along? Are they part of a regional coalition or trade zone?

15. Is this country more powerful than its neighbors?

Is someone preparing for a war of aggression? Does the populace fear an invasion in the near future? Has revolution in a neighboring country put the ruling class on edge?

16. What are the country’s major industries?

Does the government feel that it needs to prop up these industries? Are any of these industries owned by the state?

17. Is the country dependent on its neighbors for any important resources?

Can these resources be used as a form of indirect control? Do the people feel that they are paying fair prices for these imports?

18. Does the country have any colonies abroad?

Who owns these colonies? Are they ruled directly? Are people born in the colonies citizens? What languages do they speak?

19. Are any parts of the country’s territory contested by its neighbors?

How long has this territory been contested? Do the people living there have family on both sides of the border?

20. Does this country have any historic rivalries?

Populations can have rivals just like people. Is the rivalry over religious differences? An ancient betrayal? Are the royal houses related?

The Best Things About Bending

Elemental magic is hard to do right. The four classical elements are so ingrained in us that we all are likely to add elemental worldbuilding into our first settings, but it’s hard to do well. The four elements have been done so much that it’s hard to be original. It’s hard to make elemental magic feel like it’s really a part of the world and not just a later add on.

Yet the elements are so pervasive that the internet is full of people showing off their elemental magics systems where they very creatively include their own elements like shadow, mud, or even magma.

There is nothing wrong with making an elemental magic system. It comes naturally to us for a reason. But if you want to your elemental magic to work it’s going to take a lot of effort.

Of the very limited selection of examples I have been exposed too I have only seen two instances of elemental magic done well; Codex Alera by Jim Butcher, and Avatar the Last Airbender.

Unlike Avatar, Codex Alera has six elements, not four. Each element has it’s uses, but some elements are clearly more useful that others. To be fair, the characters are at war for just about the entire series and for obvious reasons the characters are most interest in the elements that help them to kill the enemy. In Avatar the elements have a place in daily life and each can easily contend with the other. As much as I love Codex Alera, the world of Avatar just feels more alive.

Physicality

This is something that can really only be done in a visual medium, but Avatar does it so well. Not only is each of the four based in a different marital art, different styles have their own variations.

For me the most obvious example of this are the pro-benders. Their quick jabs and evasions evoke images of professional boxers, and the bending they do reflects that. They’re all about quick attacks and evasions and it shows. Against a real fighter not constrained by the rules of the ring they quickly fall short. There movements are of peoples trained to do one thing well rather than master their element.

What’s the best thing about this? For me it’s that practice gets results. In most fantasy it can be hard to show characters getting better with magic. In Avatar their magic is so tightly linked to their movements and thinking that it’s almost impossible not to. A bender’s philosophy and mindset impact their bending in a very visible way.

Balance

Elemental magic is so common that it’s hard not to have prejudices.

Earth, Water, Air, Fire. Which would you choose? Which is the best?

In fantasy that has a four element system we don’t always get an equal view of each element. Everyone expects fire to be aggression or water to be healing. Avatar may not give every element the same amount of screen time, but they each have the same amount of potential. Every element is shown to have its own limitations and strengths but none is ever made to look weaker than the others.

In fact the best benders, like Iroh, take the time to learn from the other elements and see what practices they can incorporate into their own art.

Incorporation

Each of the four nations is inseparable from their element.

Too often in fantasy, magic is treated as something separate from the rest of society. In the Avatar universe magic is inseparable from the larger society. The trains and mail in Omashu are moved by earth benders. The builds in the Norther Water Tribe are clearly built with the help of water benders, and the the Fire Nation could not have had its industrial base without the fire benders to power the furnaces.

This arrangement brings obvious inequalities to mind. What can a normal person do when bending is so prevalent?

It’s an important question to ask and one that doesn’t get enough attention in the Legend of Korra. What do non-benders get?

Even so, the prevalence of bending in these societies becomes even more important. What happens when technology progresses? What happens when the non-benders no longer need the benders? While not fully addressed in The Legend of Korra, it’s still an interesting question that fantasy should address. What does magic do when it can’t hide?

Conclusion

Avatar the Last Airbender is an amazing series. I’ve loved it since I first saw the pilot in a hotel room when I was ten. Any time I thought I might want to make an elemental magic system I’ve turned to the wiki and realized that I simply couldn’t beat it.

It’s not the magic, or setting, it’s how real everything feels. The entire world is infused with the love of its creators and speaks to the wonders that can be achieved by a few dedicated worldbuilders.

What I most love about Avatar is that the otherwise cliché elemental magic can be innovative in the right context. Any magic, any idea, can feel real in the right setting. It speaks to the strength of good worldbuilding and it has been in my mind ever since I saw the first episode.

Really though, the best part of Avatar is that the magic doesn’t feel like magic. It just feels like a part of the world.

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Subreddits For Creatives

Reddit is one of the biggest sites online these days with so many subreddits available that you are almost guaranteed to one tailored to your interests. Think of any hobby or weirdly specific meme format and there is probably a subreddit for it. So what if you’re a writer or worldbuilder, what are the best subreddits for you?

Worldbuilding

It should really be no surprise that r/worldbuilding ranks among my favorites. The subreddit has grown significantly in the past few years and welcomes worldbuilders of all levels of talent. New artwork, discussion posts, and resources are posted daily. If you stay on long enough you’ll begin to see who the regular posters are and get to watch their work grow and develop over time. My preferred way of browsing this subreddit is to sort by new and look for discussion posts. Participating in brain-storming sessions or answering questions about your own world is a great practice and a good way to finally flesh out parts of your setting you may have overlooked and been putting off for later.

Imaginary Network Expanded

The Imaginary Network is a cluster of related subreddits dedicated to posting all sorts of art with credit to original artists. I like to browse through it when I’m facing off with writers block. My personal favorites are r/ImaginaryBeasts for making up new flora and fauna, r/ImaginaryBattlefields for thinking up climatic showdowns, and r/ImaginaryStaships for when I need my daily dose of SciFi.

Writing Prompts

When you feel like writing but don’t know what or you’re just looking for a challenge, r/WritingPrompts is sure to help with its long list of user-submitted starting points that range from established fandom to completely originial premises. The subreddit also hosts contests from time to time and has been the route through which many users have gotten their writing noticed. Writing a response to a popular post it can be a good way to get your writing more exposure online. Several frequent posters maintain personal subreddits to showcase their writing. Unfortunately, popular promts are often highly specific or tied to a certain fandom. If this is a deal breaker to you prefer something with a little more freedom then try the less popular r/SimplePrompts.

Map Making

If you’ve made a battle map for your D&D campaign, a fantasy island, a political map of your alternate history scenario, or you just like making maps then r/mapmaking might be the place for you. Like r/Worldbuilding it’s welcoming of all skill levels and is a great place to post if you’re in need of advice or feedback. Just make sure you have all your rivers drawn right before you post.

How to Build a Country

A lot of us like to bang our heads against the wall trying to design sprawling worlds to rival settings like Forgotten Realms or Middle Earth, but attempting a project with such a large scope takes time and may very well lead to disappointment when progress doesn’t come as quickly as hoped.

The good news is that you don’t need to design and entire world. Plenty of interesting stories can be told that take place only in a single valley, forest, city, forest, or even house. If you are designing a setting for your stories to take place in the you need to be honest with yourself about the story’s scope. Figure how much space your characters need and stick to it, make a few one-line summaries about far off lands that you can expand on if needed. Doing this will help you keep your goals in mind and prevent your worldbuilding process from taking over your writing process.

When it comes to worldbuilding there are two basic methods; Top Down and Bottom Up. The process I am describing here is called Bottom Up, where you start by building up a small corner of the world and then expand in scale to fill in the rest of the map. If you have a story to tell and don’t need an entire world to do it, this is where you would start.

For me, if I am going to build a world Bottom Up then I prefer to start at the national level. Even if I only have need of one or two locations in it, I like to have an idea of where my characters might be from and a general idea of events elsewhere that may have an influence on the course of their lives. This approach also makes it easier to focus on a world’s minutia, if that’s what you’re into, rather than getting distracted by what might be hiding in distant lands.

This list of questions is meant to help focus the scope of a worldbuilding project, and help you to decide on what matters in your setting and what does not.

Where is the country located?

Where a nation is plays a huge role in its success and failure. Just as it is hard to become a major naval power without easy access to the sea, it is also hard to build significant influence abroad if your tiny kingdom is sandwiched between two giant superpowers.

Rivers create avenues for trade and enable farming, mountains provide natural barriers and refuges for outcasts, forests and swamps provide a ready source of timber and place to hide all the things that go bump in the night.

Once you know what stories you want to tell, you can design your geography to create the setup to make it possible.

Where are the people from?

Mass migrations and invasions are hugely influential in our own history and can create divides within a populace that can last for centuries. A small group that speaks one language ruling over a much larger population is a situation that is almost guaranteed to spark conflict. Migrations can also explain why certain languages are spoken, or why your country has five different holidays on the same calendar day.

Going back further, these migrations can play a vital role to constructing the country’s mythos. Perhaps these people were once nomads and settled down after receiving the sign from the gods. Or maybe some of your characters are refugees that have been taken in and are trying to survive in an unfamiliar and possibly even hostile land.

Where are the major cities?

When your farmers go to market, where do they go? Where are the train junctions? Where do people send their children off to school? Where do they go on pilgrimage? What are their industries?

Besides the obvious points that major cities are home to centers of military and political power, they may also be the centers of regional rivalries or home to minority ethnic groups. People from different cities might speak different dialects, wear different cloths, celebrate different holidays, or speak with different accents.

Regionalism is an important part of this. No country is truly homogenous. The monolithic nation states today only seem that way because of decades if not centuries of effort expended to create a sense of national identity. In reality separate regions within a larger country may be fierce rivals, and may even hate each other. Or may compete for lucrative contracts and trading partners. In a nation with less centralized authority, these cities may even enter into their own treaties with foreign powers.

What do the people believe?

Religion can serve to unit a populace around a core of shared goals and values, or it can serve to drive a wedge between different segments of the population. Deciding what people believe goes a long way towards explaining their motivations and their biases.

Similarly, consider whether this country as some sort of national mythos around its creation. Does it see its history as a long and drawn out struggle for freedom, or do its leaders preach a vision of the future in which they dominate the continent? Just like religion, founding mythis can act as powerful motivators.

Who is the government?

Few things tell you as much about a country as who gets to participate in government and there are lots of interesting spins that can be put to make an established system of government unique.

First decide who has the power, the people, hereditary nobles, the king, the church, the rich. The possibilities are nearly endless here and you are free to imagine all sorts of checks and balances, traditions and laws surrounding voting, and even past civil wars that have shaped politics in the country’s “present.”

Once you know who calls the shots, you can start to imagine who might be demanding a larger voice in government.

Who are the country’s neighbors?

I warned before against trying to create an entire world when you only need a small corner of it. That said, it’s important to know where the nation stands. A quick list of what countries border this one, who its allies and enemies are, and who buys what from who will help you get a clearer picture of that larger world.

If the country’s neighbors are likely to play a larger role in your story you might spend a few more paragraphs on past conflicts, customs, and clothing so that you can quickly create foreign characters for your protagonists or player characters to interact with.

Armed with this brief outlining you’ll be able to quickly incorporate one line references to far off places. Small details like this are a huge part of what gives a setting sense of size and depth.

Conclusion

Do you prefer this approach, or would you rather build your worlds from the top down?

There are many more questions that can be asked to facilitate this Bottom Up approach. Find me on twitter if there is one that you’re especially fond of or wish I had included.