Episode eight of House of the Dragon showed us the end of Viserys’ reign. A frail and pitiful old man, he proved to be a feckless king who would have preferred a quiet life with his family.
Paddy Constantine gave an outstanding performance of a man who knows he has just one more chance to make things right. This episode was the end of House of the Dragon’s introductory period, and that means we now finally have an end to the constant recasting that was made necessary by the frequent time skips between episodes.
Don’t get me wrong. I think the time skips were a necessity writers handled well. My only issue with them is they can make the show harder to follow for more casual viewers. Now with Viserys’ reign over, that won’t be a problem, and we can look forward to watching the Dance of Dragons unfold in season two.
I haven’t finished reading it yet, but I am so excited about this book that I decided to start with a review of the prologue. Some might consider prologues to be annoying, but I think this is an example of a prologue done right. Just to be clear, there will be spoilers. You have been warned.
McClellan is one of the more prominent authors in the flintlock fantasy subgenre and helped it make it popular with his debut novel Promise of Blood. I’ve been a big fan for ten years now and for the past year, I’ve been included in McClellan’s “Street Team” group chat. I wasn’t able to beta-read the book, but it’s been fun to get a look behind the curtain at a book as it is being written. I can’t wait to read it and take about it with you all and I already think this book is worth your time.
It’s set in a world of industrial magic, where huge factories churn out magical glass called cindersand. Society runs on this vital resource, and it’s running out. But the wealthy guild families of Ossa aren’t about to let something as minor as the death of magic to stop them from scheming.
The book begins with our MC Demir accepting the surrender of a defeated city. Instead of killing its leader and decimating its population (killing 1 in 10) as is tradition, Demir declares his intention to spare the city. After all, they would not have rebelled if they didn’t have legitimate grievances. Right from the beginning we see Demir as someone with a conscience and a strong sense of right and wrong. And then the schemes of others breaks him.
While he had been busy accepting the city’s surrender someone else had been busy distributing counterfeit orders to his officers. The falsified orders in question instructed the army to raze the city. Demir was too late. His own soldiers fail to recognize him and push him aside. When they find him the next morning he is cradling the body of a young girl who was trampled by his cavalry.
If this first look at In The Shadow Of Lightning has you interested then you should definitely pick the book up or listen to it on Audible. Audiobooks are a great way to keep up with current fiction on your drive to work. You can also follow me on Twitter if you want to chat about it or be the first to know when my full review is posted.
Fantasy author Brandon Sanderson, famous for completing The Wheel Of Time series after Robert Jordan’s death, his writing classes at Bringham Young University, and his massive Cosmere setting in which the majority of his books take place trolled his fans on Youtube this week.
During his weekly update on Monday, he announced to his fans that he had a big announcement regarding his career that he would be making on Tuesday. Rumors abounded online. Some fans wondered if the author was ill, others suggested he might be stepping away from his sprawling Cosmere universe or bringing in other authors to help him complete it.
The truth was far more epic, far funnier, and a masterclass in trolling. Sanderson, already known for his insane level of productivity, revealed that the lack of convention traveling during the pandemic gave him more time to work on his side projects. He revealed that he wrote not one, not two, but five novels during the pandemic. For fun. He then went on to explain that four of these novels will be released in 2023.
Fans of Sanderson will be able to sign up to receive these books quarterly by signing up for his Kickstarter. The lowest tier includes just the ebooks. Physical books are available in higher tiers, as are swag boxed, and signed copies. Set up initially with a $1 million goal, it rocketed past $10 million in the first day and will probably exceed $20 million by the time it’s done.
Commentators like Daniel Greene and others have been quick to declare that Sanderson reinvented the publishing industry in a day with his Kickstarter. While other authors such as John Scalzi and Brian McClellan were quick to point out that most authors do not have a fandom large enough to pull a similar scheme off, Sanderson’s Kickstarter is showing the rewards that authors can reap if they put time into building their community.
Unfortunately, few authors have the time, resources, or Sanderson’s dedicated social media team. However, we can hope that his work will be an example for traditional publishing houses to follow as they continue to adapt to the changing markets of the 21st century.
As of this writing, there are twenty-seven days left to sign up for Sanderson’s Kickstarter. Best get over there before time runs out!
If you’re like me and you spend a lot of time therapy shopping in book stores you’ve probably come across more than a few books on the shelf that you keep stopping to consider but keep walking away. This was one of those for me. Over the past few years, it’s become harder and harder for me to get invested in SFF books despite my love of the genre. So lately I’ve made a rule for myself if I keep stopping to consider a book two or three times I’m going to give it a try.
“A Declaration of the Rights of Magicians” was one of those books for me. In a word, it’s fantastic, 5/5. It’s the first in a series called The Shadow Histories and the second book, “A Radical Act Of Free Magic,” just came out. Which for me is always a plus, I love it when I can get excited about a new series or author and immediately have another book to dive into.
From the title of both the book and the series, I think you can probably guess what it’s about. It’s a magical alternative history of our world that takes place during the French Revolution and follows the characters of William Pit, Robespierre, and others. The progression of events, so far, seems to closely mirror the events of our own history with some exceptions. The main difference is that there are millions of people all over the world who have some kind of inherited magical ability.
How is society not radically changed? Simple. A few centuries before we dive in, the Templar Church fought a war to eliminate Europe’s vampire rulers. Magic, after this was heavily restricted in most countries and commoners, were forbidden from using magic. Only the aristocracy was allowed to use their powers and an old agreement called The Concord forbids the use of magic in warfare.
But this is an age of revolution and the common folk of Europe of tired of not having their voices heard. With talk of freedom and liberty comes also freedom of magic. And there are forces fighting in the background, manipulating events as they happen. This leads to one of our protagonists, Prime Minister William Pitt, working to not only lead his nation through the horrors of the Napoleonic War but also to fight a smaller and more personal conflict in the background.
Like I said. 5/5, 10/10, A+. Go give it a read! You can purchase the book in physical format or on kindle here.
Page Break is an interview-style podcast where Brian sits down with other creatives and talks to them about their work. But don’t worry, you won’t need to be familiar with the person’s work to understand the conversation. Instead of focusing on any specific work by that episode’s guest, Brian talks to them about their career path, their creative styles, what their segment of the industry is like, and their recent meals.
The best part of all this is how relatable it all is, and affirming too.
It’s easy to see a name on a book cover or in end credits and forget that there is a real person behind the name. It’s also hard to convince yourself that you might be able to be the person behind the name one day. Page Break brings the people behind the names into the light in an incredibly relatable way. A way that makes you think that you could do it too.
Each of them has a different path that brought them to where they are. A great reminder that there is no one right way to create, you just have to keep working at it.
I admit I have never read a book by Naomi Novik until about a week ago. I didn’t even realize that she was the author of Temeraire, a series that has been on my radar for a while, but I just hadn’t gotten around to picking up yet. That will be changing shortly because I was blown away by how well done A Deadly Education is. Stop reading this review now and come back after you’ve bought a copy.
Done? Good. On with the review.
Like I said, I have never read a book by Naomi Novik until a week ago. I had seen A Deadly Education in bookstores several times and read reviews about it, but the tipping point for me was when I saw a Twitter mutual (Bryanna Gary go follow her) post about how great the book is. So I bought it during one of my monthly therapy shopping sessions at the local book store.
The premise of the book is that it takes place in a somewhat evil magical school. A place with no teachers where students are left on their own for four years, forced to fend for themselves and survive near-constant attacks from monsters intent on devouring them in a myriad of horrific ways. The moment that everyone dreads is graduation when the senior class will be forced to fight their way through the worst of the monsters that couldn’t squeeze their way into the cracks in the school’s wards.
And all that is the best solution the magical community could come up with to protect their children from being preyed upon by the monsters in their closest.
At first glance, the book seems to promise a grimdark setting with a protagonist who is something of an antihero. Don’t get me wrong; this school seems to be a terrible place to live. But the protagonist Galadriel, rather than being an antihero, is someone who has been given every reason to believe that she will become one. Everyone around her seems to dislike her instantly, and she has an unwanted gift for casting spells of mass destruction.
All this has made her bitter and angry, and she tends to lash out at those around her, even on the rare occasions that they do try to be friends. The book is also written in first person, so we get to see that she is fully aware that she is making these mistakes as she makes them. By the end of the book, she finally begins to make friends and even seems to force some of her classmates to become better people in the process or at least try. We also get a look into a deeply fascinating new fantasy setting that includes a school that seems determined to torture its students in an almost loving way.
Creating fictional animals is hard, but there is another way. Instead of inventing your own animals, just use animals that are dead.
And no, I don’t mean the dead cat that you saw run over in the road. I’m talking about the world’s megafauna. The massive animals that once roamed this world and are now long gone. I know I’m not the only one who has ever looked at a picture of one of those beasts and thought “I wish I could pet that.”
When I see one of those pictures I see a lost opportunity. I see a creature that could have lived alongside humans. Horses and dogs and cats are great, I love them. They have their place in fantasy and I don’t think that they can be replaces. At the same time, why create new fantastic creatures when we can draw on Earth’s past? So here are three extinct animals that I think would have been really cool to have as pets.
Listen, I know that sloths seem useless now. Cute, but useless. But I really think that they are capable of great things. Imagine those claws! Imagine that size! I’m not imagining these things as a mount (but they could be) but imagine how useful those claws would be for diggin or pulling our tree stumps, or how the giant sloths could help to carry heavy loads. A traveling merchant with a ground sloth would be really cool.
Saber Tooth Tigers
The decline of megafauna is often linked to the spread of humanity because we tend to kill everything. One thing that may have suffered from the decline of megafauna is the the saber tooth tiger that hunted them.
Now I know, a big cat with teeth that big can be scary, but imagine if we befriended them. They were suited to hunting big things, we were (are) suited to hunting everything. That doesn’t mean we don’t need help. Sure, dogs are great, maybe the greatest, but imagine a giant house cat with giant fangs charging towards your enemy. That beats any dog.
Everyone loves a rhino. If you’re like me as a child you only got to learn about the rhinoceroses that are native to far off lands. You might also have been upset to learn that we used to have an animal as ubiquitous as the woolly rhino right here in North America.
If bread in sufficient numbers these animals would have been so much better than horses. They come with horns! Just imagine for a second the rohirrim mounted on rhinos charging into ranks of unprepared orcs.
What extinct animals do you wish were still around today? Let me know in the comments!
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Everyone wants to be a wizard, right? You know, the squishy caster who cowers at the back of the party and throws fireballs through every open door?
Magic is at the heart of the fantasy genre, so it’s no surprise that writers and worldbuilders spent a lot of time designing their magic systems. It’s hard.
Designing a magic system is all about finding a balance between power and plot. The magic should empower characters and in some cases it may even resolve conflicts, or cause them.
The hardest part of designing a magic system is making it feel like it’s an integral part of the world. Magic is more than just a tool, in a world where magic exists it would become an integral part of religion, culture, maybe even science.
There are many, many varieties of magic you could make for your world. But one of the first things you should decide is whether you want a soft magic system or a hard magic system.
Soft Magic Systems
Soft magic is, well, magical. Soft magic systems have few defined rules and may not have formal spells. A practitioner of soft magic might be Gandalf for example. We know Gandalf is incredibly powerful, but we don’t really know what his limits are. Much of this is because he uses magic rarely, but you get the idea.
A soft magic system might draw power from creativity, psychic energy, or feelings. The limits of the caster may be defined by their physical or mental stamina. Soft magic systems are best for settings where the magic may be rare. In order to preserve the suspension of disbelief, a small number of practitioners who appear rarely or use their power sparingly. Otherwise the magic becomes a crutch and the audience will begin to lose interest.
Hard Magic Systems
Hard magic is hard because it has hard, defined rules. You could think of these magic systems as a bunch of “if then statements.” For example, Brandon Sanderson’s Mistborn features practitioners who know that if they consume x metal they will gain y power.
Hard magic systems are great for settings where magic is common and will be used frequently. Set rules let your audience know what to expect, but they don’t have to be boring. Let’s say you magic has five core rules and each of these rules is used by most characters in just one way. This doesn’t mean your characters are limited to just five spells. New uses for magic can be interest by new combinations or applications of these five rules.
Which One Is Better?
I tend to prefer soft magic systems myself. I’m a big fan of The Force and of the magic of the Farsala Trilogy. But that doesn’t mean soft magic systems are the best. Hard magic can also be incredibly interesting. Just because magic has defined rules does not mean that it can’t be “mystical.” Rules don’t have to be explicitely shown to your audience. If your magic is consistent your audience will begin to pickup on what the rules are. In this case the rules are more for your own use to make sure that you do not get carried out.
In the end, whether you should go with a hard or soft system depends on your story and your story’s needs. How common do you want magic to be? How powerful? Who uses it? What is it good for?
What’s the best magic system you’ve seen? What was so great about it? Let me know in the comments below!
I’ve made a few posts about a one-page roleplaying game that I’ve been working on called The Final Frontier. It’s a simple tabletop roleplaying game perfect for any tired game master who just wants to run a quick oneshot with their players.
While I was designing the game I tried very hard to imagine scenarios that could be solved without violence. The game is meant to put players in control of characters not used to daring adventures and life threatening situations. Instead, players are challenged to use mundane skills to solve the problems before them.
I like to think that I succeeded. In the past few weeks I played several encounters with my players.
In the first one, players encountered a cult worshipping an alien hiding under the ice of Europa. The alien was infecting members of its cult with a psychic virus that allowed it to control them. Its goal was to get enough cult members to build a ship capable to taking it back home. My players didn’t care about any of this. They got back on their ship and left the inhabitants of the Europa colony to their fate.
In the second, my players encountered a strange alien object passing through the solar system. Though they didn’t know it at first, the object was an alien probe designed to test any species it encountered. After years of intercepting transmissions from Earth the object used the harvested data to present puzzles to the characters to help its algorithms ensure that it has been interpreting the data correctly. By the end of it only player character achieved their desired surge in internet popularity and another experienced what he believed to be a revelation and left ready to found a whole new religion.
Why am I telling you all this? Because the game is finally posted on itch.io! You are free to name your own price for the game so please, go check it out be sure to tell your friends about it.
“Stupid,” Sarah mumbled to herself as she trudged along. “That was stupid.”
She shouldn’t have gotten involved, should have done a better job of hiding those papers. Now all her accounts were gone, and she was alone and cold. She touched her hand gingerly to the side of her face. It was still tender. Would it bruise? Probably.
Where was she?
She looked around. She had taken off running from her apartment and how she was on a street she didn’t recognize, and she was severely underdressed for the weather. Her watch said it was nearly midnight…
This is the first story in a series set in The Golden Fleece Inn, an ancient establishment located outside of the material plane. Continue reading on Wattpad.