Science for SciFi: Jargon

a man doing an experiment

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Writers want their smart characters to sound smart. Making a character sound smart sounds hard. But really it just requires a surface-level understanding of the topics and an understanding of keywords.

As a scientist (a chemist) and a writer, I understand this challenge well. So I thought I would help by explaining some basic concepts, keywords, and tools used by scientists. This will be the first in a series of posts highlighting interesting parts of science (mainly chemistry) for writers looking to beef up their technobabble.

My own experience and knowledge of chemistry has biased much of this. My fellow scientists who are reading this and feel their favorite topics have been ignored can resolve this grievance by submitting a guest post or leaving a comment.

The “Three” Branches of Science

There are three basic branches of science, but each of them has many subfields and specialties each with it’s own quirks, norms, and standards. Do not mistake these fields as exclusive. Each field may have it’s own focus but in truth the are better at denoting specialties than limits. The lines that separate these fields are becoming blurrier as time goes on and science becomes increasingly interdisciplinary.

Physics – the “most fundamental science” according to Wikipedia. Physics aims to study force, energy, and motion to understand the fundamental laws of the universe.

Chemistry – the “central science.” Chemistry fills a space between physics and biology. Sometimes it is hard to determine where one begins and the other ends. In general, chemistry is concerned with reactions between different chemicals, or analysis of chemicals and their behaviors.

Biology – this field is concerned with the study of living things. Many think of counting fruit flies and dissecting frogs when they think of biology. Much of modern biology shares techniques with biochemistry as scientists have tried to pull apart the secrets of smaller and smaller systems.

Common Vocabulary

Accurate – often confused with precise. To say that something is accurate assumes that there is a “true” value.

Aliquot – a very specific portion taken from a larger sample of liquid sample.

Amino Acids – amino acids are the building blocks of proteins. There are twenty common amino acids and all share some common structural features.

Atoms – atoms consist of a nucleus containing protons and neutrons, and are surrounded by a collection of “orbitals” where the atom’s electrons are found. An atom is composed primarily of empty space.

Atomic Orbitals – regions of space around an atom where an electron is likely to be. Orbitals that farther away from the nucleus contain higher energy electrons.

Bacteria – ubiquitous and mostly harmless microorganisms. Normally we only care about bacteria when we are sick. Bacteria inside our bodies perform many vital functions that are not completely understood.

microscopic shot of a virus
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Deoxyribonucleic Acid – nature’s data storage. DNA tells cells how to build the proteins that keep them functioning.

Elements – an element is a pure substance that contains only one type of atom (not counting isotopes). Elements can now be created artificially. Many of these are unstable and decay quickly, but some researchers have speculated about a potential “island of stability” hiding among the undiscovered high-mass artificial elements.

Evolution – the theory of evolution is a theory, as far too many would like to say. You can read more about that later. But it’s worth remembered that evolution is a fact. If you can’t wait a few million years you can watch it happen in a petri dish. The Theory of Evolution is simply out best explanation of how it works. Another vital thing to remember is that evolution has no pre-determined direction. “Good enough” is enough for nature.

Functional Groups – a segment of a molecule that determines is properties in a reaction. Examples of functional groups include hydroxyl groups, carbonyls, and much more.

Hypothesis – a hypothesis is an educated guess. A scientist takes known information and uses this information to predict what will happen in their experiments.

Inorganic Molecules – defined simply as “not organic,” inorganic molecules can contain both metals and non-metals.

Ions – ions are atoms that have lost or gained electrons and have a positive or negative charge as a result. Paired positive and negative ions form ionic salts.

Isotopes – isotopes are rarer forms of elements that differ in the number of neutrons contained in their nucleus. Natural samples contain a mix of isotopes in different rations depending on purity. Isotopes will vary in atomic mass and stability. These properties make isotopes useful in many applications.

Law – a law describes a known truth about the universe. Theories explain how laws work, laws do not change when a new theory is devised.

Light – both a wave and a particle. Light is a form of electromagnetic radiation. Light interacts with matter in a myriad of interesting ways. Scientists often take advantage of these interactions to study properties of matter that are invisible to the naked eye.

Molecules – molecules are built from atoms. Most things we interact with are some kind of molecule. Bonds within molecules are the result of interactions between electrons and atomic orbitals.

crop chemist holding in hands molecule model
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Organic Molecules – the components of gasoline are organic. Organic molecules make up all living things on earth and many dead or inert things as well. Carbon and hydrogen are the primary elements that make up organic molecules.

Peer Review – When a scientists completes a project they write up the results and submit it to a relevant journal in their field. The editor at that journal decides whether the topic is relevant to their publication. If it is, they send the article to reviewers, who are normally other experts in the field. These reviewers look at the article, comment on its merit, and specify what in the article needs to be changed or corrected. An article might go through multiple rounds of corrections before the reviewers decide it is worthy of publication.

Precise – often confused with accurate. Precision is about consistency. Repeated measurements of similar value are said to be precise. We can’t always expect to be accurate, so we aim to be precise instead.

Precipitate – a precipitate is a solid that forms out of a solution.

Proteins – these are how living cells do things. Proteins serve as structural elements, transport molecules, catalysts, and many other things.

Polymers – large chains of molecules constructed from smaller subunits called monomers. Polymers have many useful properties. Kevlar, nylon, spider silk, cellulose, and all plastics are polymers.

Redox Reactions – redox reactions are a huge part of chemistry and biology. The word redox comes from the two related reactions, reduction and oxidation, that are part of every redox system. A useful mnemonic is LEO the lion says GER. Lose Electrons = Oxidation. Gain Electrons = Reduction.

Ribonucleic Acid – DNA’s less popular cousin. RNA carries out several functions inside of a cell. For example, mRNA carries instructions from the nucleus to the ribosome.

Solutions – solutions are everywhere. Solutions have two parts; the solute and the solvent. The solute is a solid that dissolves into a liquid, the solvent. A good rule of thumb when making solutions is that like dissolves like. Polar compounds dissolve in polar solvents, nonpolar compounds dissolve in nonpolar solvents.

Theory – these explain how a particular phenomenon works and why.

Viruses – bits of DNA or RNA bundled up in a shell of proteins and sometimes lipids. Viruses can only survive for a short time outside of a host and reproduce by hijacking the machinery inside of host cells to make more of themselves.

Qualitative – qualitative measurements are somewhat vague. They care about quantities like bigger, smaller, lesser, greater, and so on.

Quantitative – quantitative measurements are exact. They yield a specific number and should have all kinds of statistical analysis to go alongside them.

Quantum – science fiction writers frequently abuse this word. Which is understandable, many trained and experience scientists struggle to grapple with quantum physics because of how unintuitive it is. At this scale the classical physics described by Newton is no longer adequate to model what we observe. So we have a separate branch of physics called quantum physics to describe the behavior of particles on the subatomic scale. Quantum physics is based on probabilities and energy. We can’t nail down the precise location of an electron, but we can determine where it is most likely to be.

Common Laboratory Tools

Balances – many people will recognize these as scales. Many classrooms still used old fashioned balances not unlike the scales found in a doctor’s office. Modern laboratory balances are electronic and can measure mass with a high degree of accuracy.

Dewar – a vacuum insulated container that can be filled with liquid nitrogen, dry ice, or ice water. A dewar is useful for a keeping a sample cold for extended periods.

Gloves – there are two reasons to wear gloves. To protect the scientist from the sample, or to protect the sample from the scientist. The same properties that make many chemicals useful also make them dangerous to human life. Just like many bacteria and viruses that are of interest to scientists are also dangerous. In other cases it is the scientist who could damage the sample. Humans are full of DNA, proteins, and all sorts of other things that could contaminate biological and forensic samples. Gloves are an important part of this. Another important thing to remember about gloves is that the material matters. Nitrile gloves are probably the most common but not all chemicals are compatible with nitrile. Some chemicals may breakdown nitrile or soak right through. Gloves made of other materials are available for those instances.

crop faceless person in outerwear putting on latex gloves
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Glove Boxes – for samples that must be rigorously protected from oxygen, or for samples that may be dangerous to the user, glove boxes are the best option. Glove boxes are exactly what the sound like. A large box, with a glass window and a pair of large rubber gloves. The inside of a glove box is filled with an inert gas like argon or nitrogen.

Heating Mantle – chemists use heating mantles to drive chemical reactions by converting electricity into heat. Heating mantles are controlled by a variac that regulates the supplied voltage. Some heating mantles have a built-in variac, but in most cases the variac is a separate component. Heating mantles are often placed on top of magnetic stir plates.

Hot Plates/Stir Plates – hot plates are another option for heating solutions and materials in lab. Many have a built-in magnetic stirring function that can make a magnetic stir bar inside the reaction vessel spin.

Mortar and Pestle – a frequent component of imagined alchemy labs. Mortar’s and pestles remain useful tools in chemistry and biology labs.

Pipettes – pipettes transfer small volumes of liquids. Some pipettes are carefully calibrated, others are little more than fancy eye droppers.

crop chemist using modern equipment during work process
I’m not sure what they’re trying to do in this photo. I have no idea why anyone would clamp a volumetric flask like that. Or why they would use an open flame instead of a hot plate (flammable vapors make an open flame dangerous in many labs). Still, it’s a good illustration of a pasteur pipette being used to add approximate amounts of a certain chemical.

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Spatulas – spatulas are used to move solid chemicals from one place to the other. For example, from the bottle to a balance or from a weigh boat to a reaction flask. Metal spatulas will be common to most undergraduate, but some labs use disposable plastic spatulas.

Syringes – syringes are incredible useful. Biologists may find many uses for syringes in drawing blood or injecting drugs. Syringes are used to work on air free reactions. Syringes are fantastic for piercing septums and adding or subtracting aliquots with minimal interference from surrounding oxygen.

Common Laboratory Instruments and Techniques

Some instruments are available from commercial sources for thousands or millions of dollars. Others are so specific that they need to be custom built by the user.

Centrifugation – centrifuges separate sample components by density. The centrifugal force causes high density sample components to move outward and form layers.

crop unrecognizable cosmetologist taking test tube out of centrifuge for plasma in modern clinic
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Chromatography – chromatography separates sample components. All chromatography involves a mobile phase and a stationary phase. The mobile phase carries the sample through the stationary phase. As the sample interacts with the solid phase it becomes separated into its components. Many techniques pair chromatography with another analytical technique such a spectroscopy or mass spectrometry.

Electrophoresis – electrophoresis describes the movement of charged particles in an electric field. Multiple separation techniques use electrophoresis to separate sample components such as gel electrophoresis or capillary electrophoresis.

Fluorescence Spectroscopy – some molecules absorb light at one wavelength and emit light at another. Fluorescence is useful in many instances and especially in biology and biochemistry. The strong signal given by fluorescence makes it easy to distinguish from background noise. This is its main advantage over absorbance spectroscopy.

Infrared Spectroscopy (IR) -heat is transmitted through infrared waves. When those waves hit a molecule, parts of that molecule vibrate in characteristic ways. These vibrations are like finger prints for different functional groups.

Nuclear Magnetic Resonance Spectroscopy (NMR) – probably one of the most useful instruments in modern chemistry. Nuclear Magnetic Resonance takes advantage of the “spin” that is an inherent property of subatomic molecules like protons and electrons. Basically they behave like tiny magnets. An individual spin has a value of either +1 or -1 and when opposite spins are paired these spins cancel each other. Certain isotopes of common elements have an odd number of subatomic particles in their nucleus resulting in a non-zero spin. NMR works by placing a sample inside of a magnetic field. The unpaired spins then align with the field and the instrument hits the sample with radio waves of a specific frequency. The unpaired spins then flip as they absorb the energy from the radio waves and release energy as they return to their original orientation. The environment surrounding each unpaired spin affects the signal they emit, allowing us to determine the structure of molecules. Proton and Carbon 13 NMR are most common, but isotopes of Oxygen, Fluorine, Phosphorus, and more can also be targeted. Special, expensive solvents have to be used for liquid samples to avoid interferance. The same technology is also used in MRI except in this case the density of spins is used rather than the individual behavior of those spins.

person holding silver round coins
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Mass Spectrometry (MS) – another incredibly useful instrument in modern science. Mass spectrometry begins by injecting a sample, ionizing it, and shooting it at a charged plate. This results in peaks that show us the mass-to-charge ratio. Mass spectrometry can do a lot. So much that mass spectrometry research almost constitutes its own subfield, but it is useful to all other niches of chemistry.

Ultraviolent/Visible Spectroscopy (UV/Vis) – UV/Vis instruments are used to study a sample’s interactions with light in the visible and ultraviolet range. There are two basic types of readings we can get from this: absorbance and transmission. Absorbance is how much light the sample absorbs, transmission is how much light passes through the sample. Accurate readings depend on knowing the emission profile of the light source. Basic instruments assume that this profile is constant, more sophisticated instruments take constant readings of the light source. Interference in these experiments may come from fluorescence in the sample or form surrounding light sources.

X-Ray Spectroscopy – of all the electromagnetic waves X-Rays contain the most energy and are the most destructive. These high energy rays frequently ignore anything outside the nucleus. Various forms of X-Ray spectroscopy are used to determine the structures of solid crystals and identifying the elements and isotopes in a sample.

NATO Forces in the Independence System

Awhile back I posted about a system named Independence, a part of my retro-scifi setting Red Suns. Independence is important because one of it’s planets, Franklin, is capable of supporting human life.

Because planets like this are so rare, the system is coveted by many factions, several of which maintain outposts in the system and two; NATO and the Neo-SOVIET have agreed to share Franklin. The relations between these two factions are often tense and both sides have dedicated considerable resources to securing their interests in the system.

This is the first of several posts where I provide an overview of the ships, people, and places of the Independence System. Beginning with an overview of NATO military assets in the system.

Ship Weapons

Rotating rings are great for providing consistent gravity but are incredibly vulnerable in combat. For this reason most frontline combat ships are built without rings. “Gravity” is provide by constant acceleration and crew have to deal with frequent shifts in acceleration and orientation.

NATO ship design hides most weapons emplacements inside armored bulbs. Everything from anti-missile counter measures to missile chutes are enclosed in armored bulbs that only open during combat.

These autocannons, suitable only for close-range combat or intercepting missiles, are a vital part of every ship’s defenses. Most combat however, is done with missiles at extreme ranges.

These missiles can carry a variety of payloads good for everything from orbital bombardment to anti-ship slog fests. The one pictured here is a generic load, but NATO armorers are more than capable of switching warheads out at a moment’s notice.

Missiles

Siegfried Class Battleship

The newest, most advanced ship in the NATO fleet, and only a handful are currently available. It takes over a decade to finalize the design of a new battleship, and years more before new ships are fully distributed in all the systems where NATO has interests. The Independence system has an unusually high concentration of these new battleships. Equipped with new, rapid launch missile silos and state-of-the-art target tracking. A Siegfried can make short work of most ships.

Siegfrieds carry close to 2000 personnel, including enough dropships and marines to take over a small surface settlement or large space station. Each ship is a self-contained city. NATO spacers compete fiercely for a posting on a Siegfried because they know that they will spend years, or even decades on that ship and a Siegfried is one of the safest, most comfortable ships to be on in any fleet.

Challenger Class Battleship

There are a bit smaller than the Siegfrieds. Let’s say a crew of about 1000.

Somewhat older than the Siegfrieds but by no means out dated. The armament on modern retrofitted Challengers is similar in almost all ways to a new Siegfried. The main differences in armament come from a less sophisticated guidance computer and a set of four drive cannons mounted at the top of the ship.

These drive cannons fire huge projectiles at enemy ships and moons in medium-range confrontations. These cannons require a dedicated reactor and are placed away from the main hull to increase their field of fire. At the time of the ship’s design it was thought that these cannons would be a part of the ship’s primary armament. Technology had other plans. As guidance computers and targeting systems advanced it became more and more practical to engage enemies at extreme range. Despite this, the Challengers remain competent warships.

Recently, several of the Challengers in the Independence system have been given further refits that have improved their guidance computers. Engineers expect to see a far greater degree of accuracy from the drive cannons as a result. This has not yet been tested in combat conditions.

Marshal Class Destroyer

This is the smallest warship that NATO is likely to assign to long-term missions. Marshal Class Destroyers are often seen far away from NATO systems.

In locales such as the Independence System the Marshal Clase Destroyers are commonplace due to the buildup of forces. They are frequently seen escorting larger ships or leading customs patrols.

Marshal Class Destroyers carry enough firepower to hold their own in a fight and carry multiple Pioneer Class Dropships. Enough to perform small boarding actions and land marines on a surface.

Multi-Vector Attack Unit (MVAU)

Outside of atmosphere fighters are uncommon. The smallest combat craft operated by NATO is the MVAU, a broad class of small vessels crewed by between two and five crew.

MVAUs are an important part of the larger fleet, but their pilots must be carefully selected, as their positions require them to spend many weeks or even months alone.

MVAUs are mainly valued for their ability to go relatively unnoticed. Their small profile makes them difficult to distinguish from the vastness of space and they often go for long periods in a “dormant” state.

In combat MVAUs are limited. Their main armament consists of projectile weapons, useful for intercepting missiles or attacking unsuspecting targets. An MVAU may carry one or two missiles but for the most part are considered the outermost part of a fleet’s defensive screen.

Pioneer Class Dropship

Large shuttles that glide to a safe landing are preferred for ground operations. But not all planets have suitable atmospheres or are safe for shuttles with such drawn out atmospheric trajectories.

Dropships can carry many tons of supplies, or about forty marines, on a meteoric trajectory towards a planets surface. It’s fall is only arrested at the last moment by a set of powerful maneuvering thrusters.

Ground Forces

Forces stationed on Franklin’s surface have the luxury of not needing to carry bulky life support systems and armored exoskeletons. But they do have to content with the possibility of protracted surface combat.

Because Franklin is capable of naturally supporting human life the surface is worth preserving to both sides. This means that large scale bombardments are unlikely and the soldiers stationed there will have to endure a protracted ground campaign if war breaks out.

NATO soldiers on Franklin are equipped with a stripped down version of more standard armor kits painted in shades of white and grey to blend in with the chalky off-white gravel and stone that covers the planet. For the harsh, dry winters a mask with breathing filters also suitable for protection against chemical warfare agents is supplied to each soldier and worn as needed. These masks offer protection from the massive storms that sweep across the surface each winter and pummel victims with showers of dust, gravel, and ice. Also useful in the winter is a bundle of heating circuits incorporated into the uniform that when activated can help to keep a soldier’s core temperatures up.

Most soldiers carry the same service rifle used on other planets and in vacuum. These rifles are deadly, but are mostly small caliber weapons designed to allow soldiers to carry enough ammunition as possible.

For support, ground troops have access to a selection of armored vehicles, all built in local factories. Most of these vehicles are hover craft or have extremely wide treads into order to navigate the mud slurries that cover much of the surface during the wet season.

Now Accepting Guest Posts!

I’ll be honest, this blog is a hobby and only attracts minor traffic, but it’s a lot of fun. Through my efforts to promote it on Twitter and Instagram I have met a lot of other great creators and streamers and it’s participating in this community that has been the most fun.

That is why I’ve decided to start offering opportunities for guest posts and collaborations. If you like this site and want to collaborate send me an email with your idea at charlesm@charles-m.com with the words GUEST POST in the subject line. I will check this email at least once every week, if I take awhile to get back to you just send me a message on twitter @expyblg.

I cannot offer payments and I don’t expect payment for any collaborations. This is meant to be a new way to interact with the larger community and hopefully support each other. With that said, I do have a few rules about what can be included in a guest post on this site.

The Rules

  • You should include whatever biographical information about yourself that you would like included with the post.
  • You may include links to your own blog, twitter, kofi, wattpad, instagram, patreon, twitch, redbubble, or etsy pages.
  • You may not include affiliate links, referral links, or anything that could be construed as spam.
  • Your guest post should relate to speculative fiction, writing, worldbuilding, gaming, or something related to these communities. Don’t hesitate to ask if you are not sure whether your idea fits.
  • You should email me before you start writing. If something doesn’t quite fit I’d rather not have to say no to someone who has already written an entire essay.
  • You may submit something that you have already posted on your own blog.
  • Commentary on current events or anything that could be construed as racist or discriminatory is not allowed.
  • All sources for material that is not your own should be properly cited.
  • Non-fiction posts should have references that support your arguments and provide links to further reading.
  • Submissions should be sharable in Google Docs.

Some (But Not All) Topics That Would Make A Good Guest Post

  • A short story, poem, game, or setting that you have made and would like to share.
  • A review of a book, board game, video game, movie, or television series that you enjoyed (or did not enjoy).
  • A guide for a writer trying to write a character who works in your career or field.
  • Explanation of a historical event or technology that may help worldbuilders.
  • Reviews of pens, keyboards, computers, notebooks, or other things that writers may like.
  • Discussion of your own scifi/fantasy inspired art and your inspirations.
  • Which D&D class is the best and why.
  • Simplified explanations of complicated topics for writers who want their characters to sound smart.
  • Guides to writing character backstories.

Red Suns: A System Named Independence

First explored by Lester Arkwright, who claimed the system for the NATO Bloc and established an initial settlement on Franklin, the Independence System was quick to attract the interest of multiple parties in the area, primarily the Neo-Soviets and the already established NATO colonists. It didn’t take long before conflict was already brewing over the system, primarily because one of the planets, Franklin, was suitable for human life. Eventually an agreement was reached in which NATO and the Neo-Soviets would share Franklin and establish settlements in zones designated to each. Meanwhile NATO would take control of the moon of Burr while the moon of Hamilton would fall under Neo-Soviet control. The rest of the system was then declared to be neutral ground with the exception of a handful of independent settlements that were later established orbiting the gas giant Washington.

Franklin

The planet of Franklin is at one time habitable and bizarre. Like Earth, Franklin orbits within it’s star’s habitable zone and experiences similar seasonal changes, although in most regions it is more likely to rain than snow in the winter. The planet’s surface is white and chalky in most places ranging from fine sand to solid rock and during heavy rains the sand turns into a thick paste.

Surprisingly, both NATO and Neo-Soviet scientists have been able to to engineer crops able to be grow in the planet’s alien soil, although these crops require special attention. To date most crops grown on Franklin are engineered variants of potatoes, beats, and various root vegetables. More traditional crops are grown in special green houses.

Flora and Fauna

Walkers

These imposing creatures are mainly scavengers, eating whatever their tentacles can pick up off the ground. Pedestrians should beware however, the tentacles are tipped with deadly stingers. When sleeping they lower themselves to the ground in order to blend in with the landscape.

Those who have hunted these massive creatures hoping for a feast have often been disappointed. The majority of the creature’s body is its shell, which is continually extruded and grows thicker as it grows older.

Droppers

These gelatinous multi-cellular organisms resemble a giant cell. They move slowly, and attack their pray from above. This is a very painful experience, the poison they excrete slowly breaks their victims down, allowing them to be absorbed by the dropper.

Alone a single dropper is not a huge threat, but droppers reproduce via budding and are often found living in “packs.”

Coral

Instead of trees Franklin is home to “forests” of organisms resembling coral. These colonies are mostly dead except for those parts of the colonies close to the ground where they can easily absorb nutrients.

Dead coral is very brittle. It shatters easily and broken coral shards can be quite sharp. Some settlers have begun polishing coral fragments to make jewelry.

Creep

The bane of every technician and soldier stationed on Franklin. Creep is most similar to algae on Earth. It links to grow in thick mats on objects with lots of crevices. Just a small amount left remaining on a surface is enough to restart the colony, providing endless work to those who have displeased their superiors.

Washington

Washington is a gas giant slightly larger than Jupiter. Though it may not be habitable like Franklin it does possess many moons with varied environments. Many independent settlements have been established on these moons that have chosen to put themselves under the umbrella of the Rogue Star Collective. Their concerns are mostly represented by the RSC Administrators who oversee Washington Station.

Officially Washington Station is an important trade hub for the Independence System. It’s the one place were merchants of any nation know that they can trade freely. It is also a place were spies and informants often meet and secrets are sold.

Officially the Rogue Star Collective is a neutral entity within the system. However, many suspect that the value of the system has caused the local administrators to assemble a larger concentration of force than is typical for the RSC. Whether this concentration of force is significant is unknown but represents an significant unknown in the plans of many other actors.

Washington Locales

Washington Station

Washington Station was built after several independent settlements on Washington’s moons petitioned for membership in the RSC. Washington Station was then built to house the RSC administrators and representatives and to direct trade around the gas giant.

Many independent merchants have made their home on this station. The ring is full of taverns, warehouses, and casinos that do not wish to be under the thumb of other powers in the system.

Berzog Point

A small asteroid that was captured in Washington’s orbit. Berzog Point is a mostly lawless settlement administered by the Berzog Family. They don’t much care what goes on in their asteroid so long as everyone pays their docking fees.

This sounds exciting, but for the most part the people here just want to avoid more expensive docking fees or experiment with drugs that have been outlawed elsewhere in the system.

Sherman

Cold, icy, and full of interesting chemistry. Tartan is the manufacturing center of the Washing Sub-System. It’s surface is home to a number of large plantations home to self-replicating molecular systems. These self-replicating molecules harvest light from the star Independence and use that light to grow a variety of useful polymers that are sold elsewhere in the system.

Gravity Wells Are Best Avoided

Jack hated landings.

He had been born in microgravity. He had grown up in microgravity. He had enlisted and spent, not accounting for relativistic effects, fifteen years Ship Time serving in microgravity. His job was simple, he went places, and he killed things. He had become an expert in boarding actions and close quarter combat in microgravity. For him, zero gravity was the default.  

Ships? Great. Space Stations? Perfect. Asteroids? Sure. Moons? If he had to. Planets? Hell no.

Planets had forests and animals and germs and far too many variables. He preferred the close, cramped struggle to the death where he could see his enemy and they could see him. Where all that would determine the outcome of the fight were his own skills pitted against those of his opponent. Planets had snipers and alien viruses and storms and earthquakes and well, you get the idea. In Jacks mind, gravity wells were something that humanity had evolved beyond and returning to them was pointless.

So basically, he really fucking hated landings.

He especially hated landings made in boxy little shuttlecraft that handed likes bricks in atmosphere while he was crammed into the shuttle with fifty other marines all of which were not suited at all for ground combat. He especially hated being sent down a gravity well as part of some hair-brained rescue scheme to protect some random colonists from an unknown assailant of unknown strength.

And he really, really hated landings made in a boxy brick-like shuttle that was hit by a surface-to-air missile that killed both of the pilots instantly, decapitated three of the soldiers sitting across from Jack, caused the shuttle to rip in half as it hit a low-lying cliff and come to rest in an alien corral forest in hostile territory far away from any possible backup.

When Jack came to he was hanging from his restraints inside the shuttle next to those of his fellows who had either been kills or incapacitated in the crash. He heard gunfire outside and from the sound of it someone had gotten the shuttle’s autocannons working and was making extensive use of them. He had no idea who they were fighting, no idea what was going on, but he knew what his job was. He undid his restraints, grabbed his low-velocity carbine designed for shipboard actions, not ground combat, and went outside to see what they were dealing with.

Jack hated landings.

Five Wonderfully Mundane Pieces of Star Wars Lore

The best thing about Star Wars is that there is a backstory for every background character, every ship, practically every grain of sand. In the movies, books, and comics we get to see so much more than the lightsabers and the big shiny battleships, and its the inclusion of all these mundane elements that helps make the Star Wars universe feel so lived in. So here in no particular order are the five best mundane pieces of Star Wars lore.

1. GR-75 Medium Transport

Wookieepedia

I just love these ships. Science fiction needs more purpose-built ships that do just one thing well. The GR-75 has a simple design that suits its purpose well, and the visible cargo pods inside its hull are a great feature that draws comparisons to the container ships of Earth while also giving it some measure of modularity. I especially like their use by the rebel alliance as troop transports and support ships. It helps to show how desperate their situation is. I can’t help but think the modularity afforded by the GR-75’s cargo pods could lead to one being made into a capable commerce raider.

2. Hydrospanner

Wookieepedia

Broken down and malfunctioning technology is a common feature of all science fiction. No point in having all those big shiny ships in your setting if they don’t break. The Hydrospanner is a small but vital bit of fluff included in both Star Wars Legends and Canon to explain how spacers manage to loosen and tighten bolts on their ships. Why? Because bringing a wrench into space would just be silly! But seriously, I love that so much detail has been provided on such a tiny tool, so much so that besides an article on Hydrospanners, Wookiepedia has an entire article on a specific model of Hydrospanner. Because of course we need to know the entire history of the tool in the hero’s hand.

3. Moisture Vaporators

Wookieepedia

Not only do they explain how humans and other species are able to survive on Tatooine, moisture vaporators explains why anyone would bother to try farming in the first place. With all the sand people, sarlacs, and krayt dragons about there needs to be something valuable in the desert to make people live so far away from the cities and it turns that thing is water.

4. Banthas

Wookieepedia

The iconic mounts of the Tusken Raiders are such a great part of the Star Wars universe. In Legends the Banthas were found throughout the galaxy. In the current canon (at least as far as I know) Bathas are found only on Tatooine. They’re a wonderfully mundane way to explain how the planet’s natives get from one place to the other and they’re so believable in their design.

5. Pajamas

Wookieepedia

Myself and probably everyone else who is going to be browsing Wookiepedia already knows what pajamas are, but I love that the good folks who update the site included a page on them just in case.

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Twenty Questions to Ask About Your Fictional Country

  • What is the climate like?
  • Is it landlocked, coastal, or an island?
  • What resources are present?
  • What is the terrain like?
  • Are their any natural barriers that would impede movement?
  • Where are the sources of water?
  • How many languages and ethnic groups are present?
  • Have any of these people been recently displaced?
  • How is society organized?
  • What form of government is there?
  • Do the people look favorably on the government?
  • What religions are practice?
  • Is there a state religion?
  • Who are the country’s neighbors?
  • Is this country more powerful than its neighbors?
  • What are the country’s major industries?
  • Is the country dependent on its neighbors for any important resources?
  • Does the country have any colonies abroad?
  • Are any parts of the country’s territory contested by its neighbors?
  • Does this country have any historic rivalries?

A Dice Rolling and Story Writing Adventure

Writing prompts are a great way to get the creative juices flowing. Unfortunately, it’s been quite awhile since I found one that really inspired me. Instead of scouring the internet in hopes of finding one I decided I would make a few of my own with the help of Dungeons and Dragons.

You should be able to use a standard dice set to go through these. Let’s see what we create!

Genre – d6

  1. Space Opera
  2. Sword & Sandal
  3. Science Fantasy
  4. Urban Fantasy
  5. Cyberpunk
  6. Atompunk.

Place – d10

  1. Large Crowd
  2. Festival
  3. Temple
  4. Underground
  5. Ocean
  6. Ancient Forest
  7. Prison
  8. Grasslands
  9. Ruins
  10. Bank

Main Character – d8

  1. Rogue
  2. Priest
  3. Guard
  4. Prince
  5. Prisoner
  6. Mystic
  7. Soldier
  8. Healer

Objective – d20

  1. Save the Prince
  2. Get rid of a cursed necklace
  3. Hold them off
  4. Escape from the guards
  5. Get rich quick or die trying
  6. Go unnoticed
  7. Find the missing children
  8. Break through the walls
  9. Track the goblins back to their lair
  10. Sell the stolen cargo before the guards find it
  11. Make it through the tunnel alive
  12. Track down a band of thieves
  13. Find the hunter Bolland, he never came back from his trip last week.
  14. Save the Corish Ambassador from a mysterious assassin
  15. Get your friend to a doctor
  16. Evade the pirates, no way can your ship take them on alone
  17. Escape from your captors
  18. Steal the King’s crown
  19. Blackmail an important official
  20. Stage a coup

Now, if you’ll excuse me, I have to figure out how to write a story about a science fantasy temple healer who wants to get rich more than anything else. If I complain just remind me that I brought this on myself.

Cheng Ho Shipyards

Lately I’ve been having fun designing ships for my Red Suns setting in Affinity Designer. I admit this artwork isn’t going to win any awards, but I really love how easily vector art allows me to communicate the images I have in my head.

Lately I’ve been focusing on more mundane designs produced by the designers and engineers working at the Cheng Ho Shipyards. In a universe where humanity still largely orients itself along the old NATO vs. Soviet Lines, Cheng Ho operates its shipyards exclusively within neutral systems and will license their designs to just about anyone.

Their design philosophy is simple: affordable, robust, reliable. Cheng Ho ships are solidly built with an emphasis on minimizing both expense and crew requirements. This philosophy has led to them becoming one of the largest design firms in the settled worlds.

The six ships here are their most popular designs and can be found operating in every major star system.