The History Behind the Character Names in ‘A Memory Called Empire’

I waited way too long to read A Memory called Empire. It’s a phenomenal book that presents readers with unfamiliar names and customs, and it’s done so well.

A Memory Called Empire (Teixcalaan Book 1) by [Arkady Martine]

This is a book that has been sitting in my TBR pile for quite a while now and truthfully I am not done reading it, but the naming conventions interested me so much I decided to look into them a bit and write this post.

The book follows the new ambassador from Lsel Station, Mahit Dzmire, as she arrives at the imperial court of the Teixcalaanli Empire. Her first priority? Finding out what happened to her deceased predecessor. That’s enough context for now.

What I really want to talk about are the names of the characters from the Teixcalaanli Empire. The first one we meet is named Three Seagrass and we are soon introduced to many others like Nine Maize, Ninteen Adze, Six Direction, Fifteen Engine, Thirty Larkspur, and so many others. Luckily, we see all this through the eyes of a character who is new to the culture and her assigned cultural liaison is able to provide some context. In short, all names consist of a number and a noun. Parents then use certain customs such as a belief that low single digits are good luck to decide on the name of their child. It’s further implied that the noun used in their name may sometimes reflect what is important to daily life in their place of birth.

So far that’s all that’s been explained so far, it’s possible that more will come later in the book but I am impatient so I decided to do some digging. To begin, I started out looking for the historical inspiration that Arkady Martine most likely drew from in crafting the Teixcalaanli Empire. If your instinct was to think “mesoamerican” then congratulations, you and I think a lot alike.

I began in the place where all research begins, Wikipedia. There I found an account of the Mixtec king Eight Deer Jaguar Claw, or 8 Deer for short, who was the only Mixtex king to ever unit them all under one banner. The Mixtecs were later conquered in the 16th century by the Spanish and there are about 800,000 Mixtec still living in Mexico today.

Map showing the region covered by the Mixtec civilization. Imaged sourced from Wikipedia.

So that was a good start and it gave me what I needed to look a little further. As it turns out, the basis for Mixtec names came from the calendar that they used, with individuals being named after the day they were born. So Eight Deer would have been named after the day on which he was born. There are thirteen days and twenty symbols on this calendar. Eventually, I found this site which offers much more context on Mixtec names and mesoamerican culture in general.

Basically, the day a person was born would be their name as we already established, and the individual may then add to their name or change it later in life. The day a person was born was believed to reflect their future including their profession, personality, and even spouse.

So that’s the basis of names used in Arkadi Martine’s A Memory Called Empire. It’s a great bit of worldbuilding on Martine’s part. It makes complete sense that after several millennia parents would stop using the literal date to name their children and instead name them based on their hopes for their child’s future. Depending on how involved Martine chooses to get with the names later in the book, a character’s name could say a lot about what their family expects of them.

I’m not finished reading this book, but my initial impressions are nothing but positive. I really like the worldbuilding based in mesoamerican culture and can’t wait to see other ways in which that history and culture is incorporated.

Have you read A Memory Called Empire? What did you think? Did you find any good resources to learn about the historical inspirations for Arkady’s worldbuilding? Let me know in the comments!

The World Building Potential of Old Warships

Lately I’ve been interested in the history of warships, and by lately I mean the past year. More specifically, I’ve been interested in the ironclads and pre-dreadnoughts that nations were building in the late 1800s.

Most people reading this probably know about the USS Monitor. During the Civil War, the American government hired John Ericsson to build a ship that would be a match for the South’s new ironclad; the CSS Virginia. The Monitor represented a major advance in ship design, and its construction resulted in forty patentable inventions.1

Photo of the USS Monitor at Sea. Image Courtesy of Wikipedia https://en.wikipedia.org/wiki/USS_Monitor#/media/File:USS_Monitor_at_sea.jpg)

The Monitor was just one of many designs that were tried during this era, and the sheer variety in designs is what I find so fascinating. It was a time of great technological advancement, and designers were looking to both the past and future when building these ships. This hybridization of new and old ideas can be seen in the inclusion of rams on many pre-dreadnaught warships, which went on to encourage new innovations in damage control onboard ships. 2

The French Cruiser Dupuy de Lome. Image Courtesy of Wikipedia (https://upload.wikimedia.org/wikipedia/commons/7/78/Dupuis_de_Lome-Bougault.jpg)

Finally, there were ships like the Mikasa, Japan’s flagship at the battle of Tsushima in 1905, that more closely resembled what think of when we imagine a battleship. For a time she was the most advanced warship in the world, but that title was soon lost with the coming of the new dreadnought battleships.3

If you want to read more about these ships, Wikipedia has a wealth of information on the many ships of this era. For me though, that wasn’t enough. Whenever I start to develop an interest in something I start looking for books on it. I’ve referenced the three books I’ve found on the topic so far, and if you’re interested in reading them I’ve cited them at the bottom of this post.

So what use are these ships to world building? First off, many ships of this era have a unique aesthetic that can help set the tone of your setting. Seemingly anachronistic designs lend themselves well to steampunk settings, or to periods in which your world is undergoing rapid technological advancement.

I have also found that outlining a nation’s warships helps me wrap my mind around where its priorities lie, and how it’s going to interact with its neighbors. The reason for this is that warships are expensive, and their presence is an easy way for countries to show off their military and industrial might. If your country should find itself in possession of a large colonial empire, it’s going to need a large and modern navy to protect all of its territory. On the other hand, a fleet of older warships might help to showcase a country’s lack of resources, or otherwise help to illustrate the outdated thinking of its leaders.

From a story telling perspective warships have a huge potential for adventure. A good ship could take your characters around the world and back. Encounters between old and new warships can show the reader what sort of changers are occurring in your world.

Researching historical designs will help you get an idea of what these ships is capable of. This information can come in handy if your character’s ship runs into trouble. What the ship can and cannot do are going to determine whether your characters will be able to stand and fight, attempt a retreat, or find a way around the obstacle.

What sort of research have you done to build your worlds? Leave your thoughts in the comments below.

  1. Warships of the World to 1900 by Lincoln p. Paine p. 108-110
  2. An Illustrated Encyclopedia of Battleships: From 1860 to the First World War by Peter Hore p. 38.
  3. Battle at Sea: 3,000 Years of Naval Warfare by R.G. Grant p.252