Science for SciFi: Jargon

a man doing an experiment

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Writers want their smart characters to sound smart. Making a character sound smart sounds hard. But really it just requires a surface-level understanding of the topics and an understanding of keywords.

As a scientist (a chemist) and a writer, I understand this challenge well. So I thought I would help by explaining some basic concepts, keywords, and tools used by scientists. This will be the first in a series of posts highlighting interesting parts of science (mainly chemistry) for writers looking to beef up their technobabble.

My own experience and knowledge of chemistry has biased much of this. My fellow scientists who are reading this and feel their favorite topics have been ignored can resolve this grievance by submitting a guest post or leaving a comment.

The “Three” Branches of Science

There are three basic branches of science, but each of them has many subfields and specialties each with it’s own quirks, norms, and standards. Do not mistake these fields as exclusive. Each field may have it’s own focus but in truth the are better at denoting specialties than limits. The lines that separate these fields are becoming blurrier as time goes on and science becomes increasingly interdisciplinary.

Physics – the “most fundamental science” according to Wikipedia. Physics aims to study force, energy, and motion to understand the fundamental laws of the universe.

Chemistry – the “central science.” Chemistry fills a space between physics and biology. Sometimes it is hard to determine where one begins and the other ends. In general, chemistry is concerned with reactions between different chemicals, or analysis of chemicals and their behaviors.

Biology – this field is concerned with the study of living things. Many think of counting fruit flies and dissecting frogs when they think of biology. Much of modern biology shares techniques with biochemistry as scientists have tried to pull apart the secrets of smaller and smaller systems.

Common Vocabulary

Accurate – often confused with precise. To say that something is accurate assumes that there is a “true” value.

Aliquot – a very specific portion taken from a larger sample of liquid sample.

Amino Acids – amino acids are the building blocks of proteins. There are twenty common amino acids and all share some common structural features.

Atoms – atoms consist of a nucleus containing protons and neutrons, and are surrounded by a collection of “orbitals” where the atom’s electrons are found. An atom is composed primarily of empty space.

Atomic Orbitals – regions of space around an atom where an electron is likely to be. Orbitals that farther away from the nucleus contain higher energy electrons.

Bacteria – ubiquitous and mostly harmless microorganisms. Normally we only care about bacteria when we are sick. Bacteria inside our bodies perform many vital functions that are not completely understood.

microscopic shot of a virus
Photo by CDC on

Deoxyribonucleic Acid – nature’s data storage. DNA tells cells how to build the proteins that keep them functioning.

Elements – an element is a pure substance that contains only one type of atom (not counting isotopes). Elements can now be created artificially. Many of these are unstable and decay quickly, but some researchers have speculated about a potential “island of stability” hiding among the undiscovered high-mass artificial elements.

Evolution – the theory of evolution is a theory, as far too many would like to say. You can read more about that later. But it’s worth remembered that evolution is a fact. If you can’t wait a few million years you can watch it happen in a petri dish. The Theory of Evolution is simply out best explanation of how it works. Another vital thing to remember is that evolution has no pre-determined direction. “Good enough” is enough for nature.

Functional Groups – a segment of a molecule that determines is properties in a reaction. Examples of functional groups include hydroxyl groups, carbonyls, and much more.

Hypothesis – a hypothesis is an educated guess. A scientist takes known information and uses this information to predict what will happen in their experiments.

Inorganic Molecules – defined simply as “not organic,” inorganic molecules can contain both metals and non-metals.

Ions – ions are atoms that have lost or gained electrons and have a positive or negative charge as a result. Paired positive and negative ions form ionic salts.

Isotopes – isotopes are rarer forms of elements that differ in the number of neutrons contained in their nucleus. Natural samples contain a mix of isotopes in different rations depending on purity. Isotopes will vary in atomic mass and stability. These properties make isotopes useful in many applications.

Law – a law describes a known truth about the universe. Theories explain how laws work, laws do not change when a new theory is devised.

Light – both a wave and a particle. Light is a form of electromagnetic radiation. Light interacts with matter in a myriad of interesting ways. Scientists often take advantage of these interactions to study properties of matter that are invisible to the naked eye.

Molecules – molecules are built from atoms. Most things we interact with are some kind of molecule. Bonds within molecules are the result of interactions between electrons and atomic orbitals.

crop chemist holding in hands molecule model
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Organic Molecules – the components of gasoline are organic. Organic molecules make up all living things on earth and many dead or inert things as well. Carbon and hydrogen are the primary elements that make up organic molecules.

Peer Review – When a scientists completes a project they write up the results and submit it to a relevant journal in their field. The editor at that journal decides whether the topic is relevant to their publication. If it is, they send the article to reviewers, who are normally other experts in the field. These reviewers look at the article, comment on its merit, and specify what in the article needs to be changed or corrected. An article might go through multiple rounds of corrections before the reviewers decide it is worthy of publication.

Precise – often confused with accurate. Precision is about consistency. Repeated measurements of similar value are said to be precise. We can’t always expect to be accurate, so we aim to be precise instead.

Precipitate – a precipitate is a solid that forms out of a solution.

Proteins – these are how living cells do things. Proteins serve as structural elements, transport molecules, catalysts, and many other things.

Polymers – large chains of molecules constructed from smaller subunits called monomers. Polymers have many useful properties. Kevlar, nylon, spider silk, cellulose, and all plastics are polymers.

Redox Reactions – redox reactions are a huge part of chemistry and biology. The word redox comes from the two related reactions, reduction and oxidation, that are part of every redox system. A useful mnemonic is LEO the lion says GER. Lose Electrons = Oxidation. Gain Electrons = Reduction.

Ribonucleic Acid – DNA’s less popular cousin. RNA carries out several functions inside of a cell. For example, mRNA carries instructions from the nucleus to the ribosome.

Solutions – solutions are everywhere. Solutions have two parts; the solute and the solvent. The solute is a solid that dissolves into a liquid, the solvent. A good rule of thumb when making solutions is that like dissolves like. Polar compounds dissolve in polar solvents, nonpolar compounds dissolve in nonpolar solvents.

Theory – these explain how a particular phenomenon works and why.

Viruses – bits of DNA or RNA bundled up in a shell of proteins and sometimes lipids. Viruses can only survive for a short time outside of a host and reproduce by hijacking the machinery inside of host cells to make more of themselves.

Qualitative – qualitative measurements are somewhat vague. They care about quantities like bigger, smaller, lesser, greater, and so on.

Quantitative – quantitative measurements are exact. They yield a specific number and should have all kinds of statistical analysis to go alongside them.

Quantum – science fiction writers frequently abuse this word. Which is understandable, many trained and experience scientists struggle to grapple with quantum physics because of how unintuitive it is. At this scale the classical physics described by Newton is no longer adequate to model what we observe. So we have a separate branch of physics called quantum physics to describe the behavior of particles on the subatomic scale. Quantum physics is based on probabilities and energy. We can’t nail down the precise location of an electron, but we can determine where it is most likely to be.

Common Laboratory Tools

Balances – many people will recognize these as scales. Many classrooms still used old fashioned balances not unlike the scales found in a doctor’s office. Modern laboratory balances are electronic and can measure mass with a high degree of accuracy.

Dewar – a vacuum insulated container that can be filled with liquid nitrogen, dry ice, or ice water. A dewar is useful for a keeping a sample cold for extended periods.

Gloves – there are two reasons to wear gloves. To protect the scientist from the sample, or to protect the sample from the scientist. The same properties that make many chemicals useful also make them dangerous to human life. Just like many bacteria and viruses that are of interest to scientists are also dangerous. In other cases it is the scientist who could damage the sample. Humans are full of DNA, proteins, and all sorts of other things that could contaminate biological and forensic samples. Gloves are an important part of this. Another important thing to remember about gloves is that the material matters. Nitrile gloves are probably the most common but not all chemicals are compatible with nitrile. Some chemicals may breakdown nitrile or soak right through. Gloves made of other materials are available for those instances.

crop faceless person in outerwear putting on latex gloves
Photo by Laura James on

Glove Boxes – for samples that must be rigorously protected from oxygen, or for samples that may be dangerous to the user, glove boxes are the best option. Glove boxes are exactly what the sound like. A large box, with a glass window and a pair of large rubber gloves. The inside of a glove box is filled with an inert gas like argon or nitrogen.

Heating Mantle – chemists use heating mantles to drive chemical reactions by converting electricity into heat. Heating mantles are controlled by a variac that regulates the supplied voltage. Some heating mantles have a built-in variac, but in most cases the variac is a separate component. Heating mantles are often placed on top of magnetic stir plates.

Hot Plates/Stir Plates – hot plates are another option for heating solutions and materials in lab. Many have a built-in magnetic stirring function that can make a magnetic stir bar inside the reaction vessel spin.

Mortar and Pestle – a frequent component of imagined alchemy labs. Mortar’s and pestles remain useful tools in chemistry and biology labs.

Pipettes – pipettes transfer small volumes of liquids. Some pipettes are carefully calibrated, others are little more than fancy eye droppers.

crop chemist using modern equipment during work process
I’m not sure what they’re trying to do in this photo. I have no idea why anyone would clamp a volumetric flask like that. Or why they would use an open flame instead of a hot plate (flammable vapors make an open flame dangerous in many labs). Still, it’s a good illustration of a pasteur pipette being used to add approximate amounts of a certain chemical.

Photo by on

Spatulas – spatulas are used to move solid chemicals from one place to the other. For example, from the bottle to a balance or from a weigh boat to a reaction flask. Metal spatulas will be common to most undergraduate, but some labs use disposable plastic spatulas.

Syringes – syringes are incredible useful. Biologists may find many uses for syringes in drawing blood or injecting drugs. Syringes are used to work on air free reactions. Syringes are fantastic for piercing septums and adding or subtracting aliquots with minimal interference from surrounding oxygen.

Common Laboratory Instruments and Techniques

Some instruments are available from commercial sources for thousands or millions of dollars. Others are so specific that they need to be custom built by the user.

Centrifugation – centrifuges separate sample components by density. The centrifugal force causes high density sample components to move outward and form layers.

crop unrecognizable cosmetologist taking test tube out of centrifuge for plasma in modern clinic
Photo by Gustavo Fring on

Chromatography – chromatography separates sample components. All chromatography involves a mobile phase and a stationary phase. The mobile phase carries the sample through the stationary phase. As the sample interacts with the solid phase it becomes separated into its components. Many techniques pair chromatography with another analytical technique such a spectroscopy or mass spectrometry.

Electrophoresis – electrophoresis describes the movement of charged particles in an electric field. Multiple separation techniques use electrophoresis to separate sample components such as gel electrophoresis or capillary electrophoresis.

Fluorescence Spectroscopy – some molecules absorb light at one wavelength and emit light at another. Fluorescence is useful in many instances and especially in biology and biochemistry. The strong signal given by fluorescence makes it easy to distinguish from background noise. This is its main advantage over absorbance spectroscopy.

Infrared Spectroscopy (IR) -heat is transmitted through infrared waves. When those waves hit a molecule, parts of that molecule vibrate in characteristic ways. These vibrations are like finger prints for different functional groups.

Nuclear Magnetic Resonance Spectroscopy (NMR) – probably one of the most useful instruments in modern chemistry. Nuclear Magnetic Resonance takes advantage of the “spin” that is an inherent property of subatomic molecules like protons and electrons. Basically they behave like tiny magnets. An individual spin has a value of either +1 or -1 and when opposite spins are paired these spins cancel each other. Certain isotopes of common elements have an odd number of subatomic particles in their nucleus resulting in a non-zero spin. NMR works by placing a sample inside of a magnetic field. The unpaired spins then align with the field and the instrument hits the sample with radio waves of a specific frequency. The unpaired spins then flip as they absorb the energy from the radio waves and release energy as they return to their original orientation. The environment surrounding each unpaired spin affects the signal they emit, allowing us to determine the structure of molecules. Proton and Carbon 13 NMR are most common, but isotopes of Oxygen, Fluorine, Phosphorus, and more can also be targeted. Special, expensive solvents have to be used for liquid samples to avoid interferance. The same technology is also used in MRI except in this case the density of spins is used rather than the individual behavior of those spins.

person holding silver round coins
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Mass Spectrometry (MS) – another incredibly useful instrument in modern science. Mass spectrometry begins by injecting a sample, ionizing it, and shooting it at a charged plate. This results in peaks that show us the mass-to-charge ratio. Mass spectrometry can do a lot. So much that mass spectrometry research almost constitutes its own subfield, but it is useful to all other niches of chemistry.

Ultraviolent/Visible Spectroscopy (UV/Vis) – UV/Vis instruments are used to study a sample’s interactions with light in the visible and ultraviolet range. There are two basic types of readings we can get from this: absorbance and transmission. Absorbance is how much light the sample absorbs, transmission is how much light passes through the sample. Accurate readings depend on knowing the emission profile of the light source. Basic instruments assume that this profile is constant, more sophisticated instruments take constant readings of the light source. Interference in these experiments may come from fluorescence in the sample or form surrounding light sources.

X-Ray Spectroscopy – of all the electromagnetic waves X-Rays contain the most energy and are the most destructive. These high energy rays frequently ignore anything outside the nucleus. Various forms of X-Ray spectroscopy are used to determine the structures of solid crystals and identifying the elements and isotopes in a sample.

Twenty Questions to Ask About Your Fictional Country

  • What is the climate like?
  • Is it landlocked, coastal, or an island?
  • What resources are present?
  • What is the terrain like?
  • Are their any natural barriers that would impede movement?
  • Where are the sources of water?
  • How many languages and ethnic groups are present?
  • Have any of these people been recently displaced?
  • How is society organized?
  • What form of government is there?
  • Do the people look favorably on the government?
  • What religions are practice?
  • Is there a state religion?
  • Who are the country’s neighbors?
  • Is this country more powerful than its neighbors?
  • What are the country’s major industries?
  • Is the country dependent on its neighbors for any important resources?
  • Does the country have any colonies abroad?
  • Are any parts of the country’s territory contested by its neighbors?
  • Does this country have any historic rivalries?

Worldbuilding: Flicker Lamps

Now I just need to assign meaning to the trinkets on the bookshelf…

When the nations of Oliad and Danacia began to realize their imperial ambitions they were faced with a challenge that they had never confronted before. As their colonial holdings expanded they were faced with the question of how their central authorities could quickly send directives to their scattered generals, admirals, and imperial governors. This was in the time before the invention of Sparrows and the telegraph, and neither kingdom had access to the Soul Stones used by older empires.

The solution that both nations settled on were the Flicker Lamps. These devices were made by taking a fire spirit and splitting it into many parts. Each part could then be sealed in a glass lamp and sent overseas to important governors and military commanders with at least one remaining in the homeland.

An individual with the proper training could then operate the lamp by causing it to flicker in coded patterns that would then be repeated by every other lamp in the set. This allowed messages to be quickly sent across great distances.

There were drawbacks however. The first being that they were expensive to make and required at least some sorcerous training to operate. Because of this they were typically only issues to important governors and high ranking military commanders who were responsible for passing messages on through more conventional channels.

There was also no way to send a message to just one lantern in a set. A message intended for just one person would be sent to all connected lanterns. Every set of lanterns was expensive to make and traveling with multiple lanterns, especially while on campaign was difficult. To address this most nations using these lamps created special codes that would be known only to certain lamp holders. This was not a perfect system and often led to information leaks when outdated codes were used, but it worked well enough for most communications.

With the later invention of the telegraph and Sparrows these lanterns fell out of use. But they are still kept as museum pieces and curiosities, and sometimes still employed by enthusiasts and secret societies.

This is the first bit of worldbuilding that I’ve posted in awhile. Don’t worry! I plan to post more in the coming weeks. Check out this link here if you want to see what else I’m up to. You can also follow me on twitter @expyblog!

Pirates…In Space!

Who doesn’t love a good brigand? Whether they are a robinhoodesque crusader or someone who is only looking out for number one, we seem to love pirates. So what about pirates in space? A lot of science fiction seems to treat space like an ocean. There are plenty of reasons to love these tropes, but they do present a challenge for worldbuilding. There is no reason why your science fiction can’t have hordes of swashbuckling brigands, but you should still attempt design your world in such a way that allows their escapades to make sense.

Treasure Planet had a wonderful age of sail aesthetic. Unfortunately, it does require a lot of worldbuilding to make believable. Source

For piracy to exist there needs to be something that is worth moving before star systems. Travel between planets, or even star systems, would be horrendously expensive, dangerous, and may take years depending on what kind of FTL your universe has. With so many risks inherent in moving goods from one place to another there has to be some reward.

In order for piracy to work there need to be reasons for a ship to stop. False distress calls are one way to do this, but might quickly reach its limit. The other way is to create a universe where FLT is accessible but still has logical choke points. There are a few ways to make this work. Portals are the easiest.

Portals provide natural choke point. Areas where ships have to pass through in order to get from on planet to then other. In the case of The Protectorate or Star Gate this is somewhat artificial. But in a setting like the one we see in The Interdependency naturally occurring portals can be found. Here Scalzi presents a universe where ships are able to travel between stars thanks to what amounts to a series of interstellar tunnels that still require large chunks of travel time between portal and planet. While traveling between portal and planet, a ship may fall victim to pirates or to mutiny, but one would hope that designated exit points would allow the navy to keep a close eye on affairs.

Another option for navigation to be difficult enough that everyone uses the same well mapped trade routes. Star Wars works this way. In Star Wars, or at least in Legends, trade is focused on a series of major hyperspace lanes. This means that finding new hyperspace lanes or knowing of secret ones has incredible value, and that a blockade of a given lane or the ability to intercept ships in transit can wreak havoc with the local or even galactic economy. While pirates are not likely to have the ability to stop ships in transit, common and well traveled routes makes travel predictable and gives pirates the opportunity to intercept ships as they drop out of FTL.

Star Wars features well mapped trade routes and interdictor ships capable of pulling vessels out of hyperspace. It makes finding new or secret routes an important plot point, even if travel times seem a little too brief. Source

Now that we’ve covered how goods might be moved between planets, let’s talk about the why. What could be worth flying between stars?

Information can be transmitted between stars, and even if data needs to be moved on some physical media there is not really a reason to send a person instead of a drone. A story about software pirates would be hard to pull off, so we need a universe where moving physical goods between stars is worth the immense costs and risks that come with it.

Ideally, every new colony will be founded with the goal of one day being self-sufficient. Over time the settle core of systems should become major producers of food, finished goods, and raw materials, and this settled core should then be connected to the newer colonies by a network of trade routes designed to prop these new colonies up until they can support themselves. This begs the question of why the core planets care about founding and propping up these new colonies. For this reason I think for most pirate settings it helps to assume that trade occurs between a mix of developed worlds and struggling colonies, that colonies are set up with the goal of producing a specific resource, and that monopolies prevent many colonies from becoming fully self-sufficient.

Now let’s go through some good space piracy tactics. Assuming that colonies are dependent on their home worlds for support.

  • Distress Calls – space is huge, and dangerous. If a ship malfunctions in transit there might be little chance of rescue or of witnesses. A distress cal would not be out of place, and might even be seen by less than scrupulous captains as an opportunity for some illicit sabotage. All our pirates need for the ruse to be convincing is a an appropriately derelict ship. Once within range the pirates will be free to disable the approaching ship, or wait until a salvage team boards and can be taken hostage.
  • Sabotage – the easiest and safest way for pirates to operate would be to have contacts back on the home world. A few port workers on the payroll could ensure that incoming freighters come loaded with all manner of malfunction. Then when a freighter’s engines fail and its left drifting in space our favorites brigands will approach ready to “help.”
  • Mutiny – a mutiny could happen for a variety of reasons. The crew could be under paid and overworked, or could have cut a deal to steal their ship’s munitions cargo and sell them to local rebels, or might be trying to steal the ship’s load of vital pharmaceuticals to help their families instead of the local oligarchs. Mixing motives here offers opportunities to put a mix of corrupt and sympathetic characters in the ranks of the mutineers and play their conflicting personalties against each other.
  • Ambush – many flavors of FTL result in natural choke points. This is especially true if portals are involved. Incoming ships would have little idea of what is actually waiting for them just beyond the portal’s exit, and would have to trust in local security. In developed systems the jumping off point will likely be well policed, but worlds that exist on the periphery are much more likely to experience gaps in protection. FTL systems that require cool down times will result in similar, but likely more dispersed choke points. This gives pirates an opportunity to ply their craft with less threat of detection. Although locating targets would be more difficult in this situation.
  • Privateers – people love to make money and governments love to save costs if they can. Disrupting an enemy’s supply lines can be hugely advantageous, but in the vast expanse of space no force will be able to be everywhere at once. Privateers offer a low cost option to hinder the enemy’s activities without putting a faction’s own ships at risk. There are other advantages as well. In a setting where spaces are vast and travel times long, armed conflicts could go on for decades. Employing privateers allows governments to put distance between themselves and the actions they take against rival factions.

There are almost certainly other strategies for our space pirates that I have over looked. Technological advancements would surely create new opportunities for our brigands. If you have any ideas for how pirates could work in the far future I would love to hear about them on twitter @expyblog.

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Subreddits For Creatives

Reddit is one of the biggest sites online these days with so many subreddits available that you are almost guaranteed to one tailored to your interests. Think of any hobby or weirdly specific meme format and there is probably a subreddit for it. So what if you’re a writer or worldbuilder, what are the best subreddits for you?


It should really be no surprise that r/worldbuilding ranks among my favorites. The subreddit has grown significantly in the past few years and welcomes worldbuilders of all levels of talent. New artwork, discussion posts, and resources are posted daily. If you stay on long enough you’ll begin to see who the regular posters are and get to watch their work grow and develop over time. My preferred way of browsing this subreddit is to sort by new and look for discussion posts. Participating in brain-storming sessions or answering questions about your own world is a great practice and a good way to finally flesh out parts of your setting you may have overlooked and been putting off for later.

Imaginary Network Expanded

The Imaginary Network is a cluster of related subreddits dedicated to posting all sorts of art with credit to original artists. I like to browse through it when I’m facing off with writers block. My personal favorites are r/ImaginaryBeasts for making up new flora and fauna, r/ImaginaryBattlefields for thinking up climatic showdowns, and r/ImaginaryStaships for when I need my daily dose of SciFi.

Writing Prompts

When you feel like writing but don’t know what or you’re just looking for a challenge, r/WritingPrompts is sure to help with its long list of user-submitted starting points that range from established fandom to completely originial premises. The subreddit also hosts contests from time to time and has been the route through which many users have gotten their writing noticed. Writing a response to a popular post it can be a good way to get your writing more exposure online. Several frequent posters maintain personal subreddits to showcase their writing. Unfortunately, popular promts are often highly specific or tied to a certain fandom. If this is a deal breaker to you prefer something with a little more freedom then try the less popular r/SimplePrompts.

Map Making

If you’ve made a battle map for your D&D campaign, a fantasy island, a political map of your alternate history scenario, or you just like making maps then r/mapmaking might be the place for you. Like r/Worldbuilding it’s welcoming of all skill levels and is a great place to post if you’re in need of advice or feedback. Just make sure you have all your rivers drawn right before you post.

The World Building Potential of Old Warships

Lately I’ve been interested in the history of warships, and by lately I mean the past year. More specifically, I’ve been interested in the ironclads and pre-dreadnoughts that nations were building in the late 1800s.

Most people reading this probably know about the USS Monitor. During the Civil War, the American government hired John Ericsson to build a ship that would be a match for the South’s new ironclad; the CSS Virginia. The Monitor represented a major advance in ship design, and its construction resulted in forty patentable inventions.1

Photo of the USS Monitor at Sea. Image Courtesy of Wikipedia

The Monitor was just one of many designs that were tried during this era, and the sheer variety in designs is what I find so fascinating. It was a time of great technological advancement, and designers were looking to both the past and future when building these ships. This hybridization of new and old ideas can be seen in the inclusion of rams on many pre-dreadnaught warships, which went on to encourage new innovations in damage control onboard ships. 2

The French Cruiser Dupuy de Lome. Image Courtesy of Wikipedia (

Finally, there were ships like the Mikasa, Japan’s flagship at the battle of Tsushima in 1905, that more closely resembled what think of when we imagine a battleship. For a time she was the most advanced warship in the world, but that title was soon lost with the coming of the new dreadnought battleships.3

If you want to read more about these ships, Wikipedia has a wealth of information on the many ships of this era. For me though, that wasn’t enough. Whenever I start to develop an interest in something I start looking for books on it. I’ve referenced the three books I’ve found on the topic so far, and if you’re interested in reading them I’ve cited them at the bottom of this post.

So what use are these ships to world building? First off, many ships of this era have a unique aesthetic that can help set the tone of your setting. Seemingly anachronistic designs lend themselves well to steampunk settings, or to periods in which your world is undergoing rapid technological advancement.

I have also found that outlining a nation’s warships helps me wrap my mind around where its priorities lie, and how it’s going to interact with its neighbors. The reason for this is that warships are expensive, and their presence is an easy way for countries to show off their military and industrial might. If your country should find itself in possession of a large colonial empire, it’s going to need a large and modern navy to protect all of its territory. On the other hand, a fleet of older warships might help to showcase a country’s lack of resources, or otherwise help to illustrate the outdated thinking of its leaders.

From a story telling perspective warships have a huge potential for adventure. A good ship could take your characters around the world and back. Encounters between old and new warships can show the reader what sort of changers are occurring in your world.

Researching historical designs will help you get an idea of what these ships is capable of. This information can come in handy if your character’s ship runs into trouble. What the ship can and cannot do are going to determine whether your characters will be able to stand and fight, attempt a retreat, or find a way around the obstacle.

What sort of research have you done to build your worlds? Leave your thoughts in the comments below.

  1. Warships of the World to 1900 by Lincoln p. Paine p. 108-110
  2. An Illustrated Encyclopedia of Battleships: From 1860 to the First World War by Peter Hore p. 38.
  3. Battle at Sea: 3,000 Years of Naval Warfare by R.G. Grant p.252